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[RA2&YR] Frost (2-4)
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Oct 03, 2013 10:14 am    Post subject:  [RA2&YR] Frost (2-4) Reply with quote  Mark this post and the followings unread

This is a map based on Starcraft 2's Frost layout.

(Click for full megamap, 3MB each)


I've included both RA2 and YR versions, the YR version replaces the top and bottom center Oil Derricks with Machine Shops (well actually I made the RA2 conversion afterwards #Tongue ). Hopefully this will be a good balanced map for team games or FFA. Includes a LOT of sound triggers for 5.1 immersion!!

Please note the little crates you see in the megamap are invisible ingame and used to prevent players from building in silly places, like along inaccessible cliff edges.

EDIT: Starkku provided the snow version which is now also attached.

EDIT 07-10-13: Fixed Mirage disguises.



ra2yr_obfrost4p.zip
 Description:
Temperate map
Updated 03-10-13

Download
 Filename:  ra2yr_obfrost4p.zip
 Filesize:  561.96 KB
 Downloaded:  178 Time(s)


ra2yr_obfrost4p_sno.zip
 Description:
Snow map
Updated 07-10-13

Download
 Filename:  ra2yr_obfrost4p_sno.zip
 Filesize:  538.82 KB
 Downloaded:  154 Time(s)


Last edited by OmegaBolt on Mon Oct 07, 2013 8:32 pm; edited 4 times in total

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Iran
Pyro Sniper


Joined: 23 Mar 2011

PostPosted: Thu Oct 03, 2013 10:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Will this map be included with Red Resurrection?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Oct 03, 2013 10:49 am    Post subject: Reply with quote  Mark this post and the followings unread

I expect so.

EDIT: Updated first post and download. Fixed several cliff errors, a missing light post and included invisible base building blockers along cliff edges that prevent people from building in inaccessible places.

Also included a snow version converted by Starkku.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Oct 03, 2013 2:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice I was thinking of making a SC2 style map for D-day, mind if I edit it for my needs?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Oct 03, 2013 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Of course not, go ahead. I wouldn't mind having a map in D-Day. #Tongue

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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Sat Oct 05, 2013 1:02 am    Post subject: Reply with quote  Mark this post and the followings unread

This is good. Btw Bolt, are you gonna make more Lunar maps? I like your previous made Lunar map and I can't help but stand in Awe when I built the Naval Yard and some Naval units. Talk about gravity though ROFL!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Oct 06, 2013 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hopefully I'll do some more of those. I still want to see the theatre expanded further. There's nothing stopping other people from making the maps!

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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Sun Oct 06, 2013 2:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

WOOOHOOOO I might even start making MP maps anyway with your Lunar Expansion though, by the way add some space debris or something you could think off.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Oct 07, 2013 8:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Beautiful. Now do it again for TS and TI.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Oct 07, 2013 12:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I vote for TS version too!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Oct 07, 2013 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Definitely a nice tournament map, though I argue there should be access points to the water areas. Especially if you convert this to TS, where you could be creative with ice.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Oct 07, 2013 8:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unlikely to happen unless one of you guys does it. #Tongue

Edited first post, UPDATED THE MAP with fixed Mirage Tank disguises.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Oct 09, 2013 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd do it, but TS+Windows 8=Mad

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