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Tool suggestion: map lighting preview
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Feb 13, 2013 4:23 am    Post subject:  Tool suggestion: map lighting preview Reply with quote  Mark this post and the followings unread

Lighting a map is always a long process, if you want to do it well. It adds atmosphere, and enhances the overall setting. Mappers that want to go above and beyond, we like to tweak the individual lamp posts, maybe make a few new ones. Even a rookie will expirament with Ambient light values. However, each thing you change can only be seen by opening the game, loading the map, and making adjustments based on what you see. Maybe this process can be streamlined..

I wanted to see if there was a tool that could be made to show the color of lamp posts, and ambient lighting on a small mockup scenario. Perhaps a window with a few cliffs, greens, a civilian building (affected by the lighting), and a military building (not affected by lighting).
Additional features might include Infantry lighing, or static alphalight images.

Just wanted to put the idea out there, and turn on some thinking caps. Think it's doable?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Feb 13, 2013 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Wasn't the map renderer supporting already a good approximation of the ingame lighting?

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Feb 13, 2013 7:20 am    Post subject: Reply with quote  Mark this post and the followings unread

I didn't know that there was a straightforward way to use it with TS maps?

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed Feb 13, 2013 7:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Map renderer never worked for my TS maps. The quickest way to check lighting atm is have the map open in notepad, edit the lighting values whilst the map is loaded in a running TS and restart the map. Bit of a faff around but least you don't have to close out the game.

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