Posted: Wed Jun 22, 2005 6:51 am Post subject:
XRML LeechKiller 1.0
Saberhawk wrote:
Introducing the FIRST tool that'll prevent leechers from stealing mod assets. This tool takes a .mix file and edits it in such a way that makes XCC not see it as a valid mix file, but lets TS/FS/RA2/YR read it with no problems at all. Just select the input mix in the first selector screen and a new file to write to with a different name in the second screen. It gets to work and gives you the perfect leech-resistant mix file. Also, there is no way to unencode the mix, so be sure you have a backup!
PS: This is an alpha product. It may kill your dog, steal your bike, key your car, and whatnot. I take no responsibility for damages caused by this product.
Saberhawk would have posted this himself, but he forgot his account details QUICK_EDIT
It requires .NET Framework. Heavy download, but yes, it will be necessary for all of my programs. And you should have the framework anyway, as more and more programs require it. (Heck, it's included in Win 2k3 installation, that's a big hint how important in is.) _________________
So what happens if XCC gets updated / hacked by C&CVK or someone else? Would then your version be obsolete and people needing to choose between the two versions.
I'm just theoretising, but since VK is adding multy mod support to RP it might be in conflict wit this. QUICK_EDIT
So what happens if XCC gets updated / hacked by C&CVK or someone else? Would then your version be obsolete and people needing to choose between the two versions.
I'm just theoretising, but since VK is adding multy mod support to RP it might be in conflict wit this.
All I'm doing is making a tool that creates MIX files that the game can read and the current version of XCC cannot. Now if Olaf/VK/whoever else changes the XCC code a bit, it will be able to read them as well. However, even if that is done, tools like FA2 will not be able to do so without being recompiled with the same change. Last edited by John Galt on Wed Feb 21, 2007 2:39 pm; edited 1 time in total QUICK_EDIT
[RP have not and won't have multi-mod support.
ETS have.
Why not? More people play YR mods than TS ones anyway...
Quote:
All I'm doing is making a tool that creates MIX files that the game can read and the current version of XCC cannot. Now if Olaf/VK/whoever else changes the XCC code a bit, it will be able to read them as well. However, even if that is done, tools like FA2 will not be able to do so without being recompiled with the same change.
That's nice to hear. What if FA2 gets updated by someone and doesn't include your changes. All I'm saying, you'd be better off making a program similair th this one instead. If you want that is. QUICK_EDIT
I'm lost. What do you think my tool changes? What are these "changes of mine" that a FA2 update can miss?
P.S. RP will not have multi-mod support because there is a tool being made to manage multiple mods for YR. It's being discussed at RenProj, I do believe you've seen it. QUICK_EDIT
However, even if that is done, tools like FA2 will not be able to do so without being recompiled with the same change.
I don't know what your new tool would change. Your words suggested to me it might not be compatiable with FA2 for instance. I see that I was wrong (somewhat).
Ah, so that thing is still being worked on? Hmm, I'll need to see it. Thanks for the tip. QUICK_EDIT
Both LeechKiller and my tool use a certain cheat to make the MIXes unreadable by XCC.
XCC does a more thorough validation of a file's contents than the game does, and by inserting junk data into the MIX these tools make XCC think that this is a junk file with a .mix extension and shouldn't be checked for actual content (a sane choice, given the alternative introduces a possibility of access violations).
FA2, TibEd and a variety of other tools include XCC's code in them, and so, even if Olaf gets wind of this cheat and patches XCC (which would spark another nice and fuzzy bitchfest, I think), FA2 and other tools will still fail to read them, until Olaf tells their creators what to change and they can be arsed to actually change it. Had Olaf made his code into a DLL instead, the latter step would not have been necessary.
(I have even heard rumours that Matze literally lost his source codes some time after FA 1.02 was released. Double whammy.)
The game is more lenient with that validation, thus it still can read the files just fine.
(My tool uses the same method as LK, so Olaf would only need to change one place in the code.) QUICK_EDIT
P.S. RP will not have multi-mod support because there is a tool being made to manage multiple mods for YR. It's being discussed at RenProj, I do believe you've seen it.
This isn't the main reson
Quote:
Now if Olaf/VK/whoever else changes the XCC code a bit, it will be able to read them as well.
If I update XCC, I won't do it, because I hate rippers _________________ ARM forever - x86 sucks QUICK_EDIT
I don't think all this is of much use.
As you aren't making money on your mod, does it really matter if someone take pieces of it ? If someone do so, it will very unlikely become a mod and even if it does so, it won't be really difficult to tell "hey this tank is mine".
Furthermore, if people play with my creations, I'm happy, no matter the way they play with it. On the contrary, I'd be proud that people use my stuffs as a basis for creation ; it's just like developping a program open source.
I'm not critisizing thought as I think I understand your stance but I'm sure I'll never use something of the kind. QUICK_EDIT
Fine you go and make lots of voxels and images exclusively for your mod, in some cases these include peoples shps made from 3d models, thier own composed soundtrack etc. You get people who like to include stuff of yours and not credit you / not ask you / take the credit for the work. I personally think this can be a very usefull tool for people who don't want thier work being ripped.
Money isn't everything, effort is also a valuable thing as well as time. _________________ QUICK_EDIT
It is of use to people who don't want their custom made assets to be used in shitty noob mods without their permission. Want examples, look at Tactical Trance stealing stuff and being damn proud of it, maybe that will change your opinion.
Besides, I'm pretty sure, if you ask a mod author nicely and with a good reason, he will give you the source files without you having to rip them out... At least for your private use. If you want to use someone else's assets for a public mod, well, the asset author should have a final say since it's his/her work.
P.S. Do you really want to see seventy nine noob mods all having the same assets and retardedly powerful weapons? What happens if someone stumbles across your mod's site after playing those noob mods and recognizes the units in the pics? "Oh, I remember that unit ... it was so damn stupid, I bet this mod will be crap too..." Well done. QUICK_EDIT
Actually I do not care very much for n00b activity. If they want to make crap out of gold, well that's their problem. I believe that's the original will be much well known than the plagia (I admit it's not always the case). Eventually, I don't think rippers ever released anything. If you don't like to create your own stuff, you won't have the nvecessary patience to make a mod. Well, that's just my view. QUICK_EDIT
Why not just download RP 1.10 with MIX ??? <- Don't remember the full name. And I think this is on nary all RP if not I wanna know. _________________ Can you hide from me ? QUICK_EDIT
wonder why all the links are broken? Last time I checked it was still available for download. But I guess it's kind of a good thing though really. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
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