Posted: Fri Feb 11, 2011 10:05 pm Post subject:
[YR] Hydra Canyon (2-5) VER 1.1
Subject description: New Version is out, and fixed i hope.
Hello people, soo this map was supposed to be in my mod, BUT, i fell i want to give this to public, soo people have fun as i did testing and playing in this map.
Anyways, at the moment the map is only for yuri's revenge (should i start making an version to RA2 and another one to YR?), the map contains some ambient sounds soo you see the map is not "dead", as its looks an lot an map 3x2, i think IMO that the right side has some better spots to defend, while left is always very open with some parts people can go, anyways i think you can just make this an great 2x2 battle, as you know the middle player is not necessary. xD
By the way, as i used my mod to initially make this map, it gave me many IEs when i tested today, i fixed it all i could and woked normally after that, but i'm still not sure, please if you find any problems, contact me by an post here of by PM and i will fix that shit.
Anyways, if you ever going to use this in an mod,etc... please give me credit.
The player buildings are too bright and stand out too much imo.
Create the darkening effect only with the Ambient key and not the Red, Blue, Green keys. Keep these color keys close to 1
e.g.
your map has
Actually, yeah, i almost never change the ambient on my maps :S
Thanks for the help LKO, but i'm just gonna change somethings on the lightning you reccomended, as the lightning looks an bit to neutral ( XD) soo yeah i will re-post the pics again, thanks for the help.
Anyways, when i make cliffs, i actually happoens to see some half-hidden parts that get kinda darker than the ambient, theres some way i can fiz that as it completely breaks the ambient. :S (even though i can "hide" that effect, it still can be seen. >_< QUICK_EDIT
Well, after some good time, i stopped my lazyness and finnally finished the new lightning, based on LKO values but changed to keep the fell of the other one, also i found some bug like buildings appearing in not visible areas and all, soo heres the new (and hopefully final) version of the map, please ejoy and have fun.
Posted: Mon Mar 14, 2011 3:45 pm Post subject:
hydra
IMO bit too small, start point 3 (lower left) seemed to be an issue for my AI to build. They made barracks, power, refinery, then when i bombed their barracks they made a war factory. Even though I think the map is a bit too small, it wasn't a bad map. The overall playability of the map was decent. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
@Nikademis: Well, yeah, the lower left position is kinda small, i can make all i need with that space, but as we all know how the AI builds and all, it needs an lot of space, not much i can do without remading everything...but i could move that ore to somewhere else.
@Gufu: Sure, i will upload them here, also apologizes for .jpg but i don't think details are soo necessary in marble madness...
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum