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[YR]Ural Mountains Survival (5)
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Bugsey827
Grenadier


Joined: 15 Apr 2008

PostPosted: Sat Feb 19, 2011 11:32 am    Post subject:  [YR]Ural Mountains Survival (5) Reply with quote  Mark this post and the followings unread

Yeahhh haven't made a map in ages (feels like it anyway) since I've been busy making CoD UO maps instead... also the first map I've made in ages that isn't a mod of an official map, so I don't know if you guys will consider this a good or bad map. Only the cliff-layout for the middle one and the lighting is used in the Ural Mountain map in the RA2 single player...
Objectives
1. Defend your battle lab, if all 3 battle labs are destroyed, you lose.
2. Destroy all Allied forces, or buildings depending if short game is on/off.

Triggers
You start off with some stuff.
Some triggers are repeating, mostly spawned enemy units.
Other triggers are one-time spawned enemy units.
Some triggers give YOU reinforcements.
AI triggers for new taskforces.

Mods
AI team delays significantly decreased.
Mean AI with cheats.
AI builds clone Factories and barracks.
Soviet battle lab
- strenght increased
- unsellable
- TechLevel=-1

Prism/Mirage tank strength increased
Rhino/Grizzly build time decreased
Added anim to [120mmx] since the one they used in RA2 was taken out of YR (why?)
Can't build shipyard
Tesla tank
- Strength increase
- Cost decrease
- OpportunityFire=yes

Allied/Soviet construction yards now give a bit of power/money
Weather Controller
- cost increase
- Strength incrase
- Charged anim time increase

Lightning storm special
- DisableableFromShell=no
- RechargeTime=20

Can't build additional MCVs
Apocalypse tank
- Strength increase
- OpportunityFire=yes

Some other minor stuff

Other stuff
Admittedly, I haven't actually won on this map, being too rubbish at the game, but as far as I know, all the triggers and stuff work.
Allied MCV is surrounded by Hedgehogs, which explode with no anim and removed sound after some time. One of them explodes with the Chronosphere anim, giving the impression that the MCV has just chonoed in.
Three human players (start 1, 2, 3) have Soviet base. Make remaining players Allied AI, I use Britain and Germany.
Almost certainly something else I've forgotten.

Pictures



Ural mountains Survival.jpg
 Description:
The map
 Filesize:  161.01 KB
 Viewed:  8041 Time(s)

Ural mountains Survival.jpg



SomeOil.JPG
 Description:
Just some oil. All players get 2 they can capture.
 Filesize:  131.35 KB
 Viewed:  8041 Time(s)

SomeOil.JPG



Base3.JPG
 Description:
Player 3 base
 Filesize:  89.37 KB
 Viewed:  8041 Time(s)

Base3.JPG



Base2.JPG
 Description:
Player 2 base.
As opposed to what it looks like, it IS possible to build a base here...
 Filesize:  118.86 KB
 Viewed:  8041 Time(s)

Base2.JPG



Base1.JPG
 Description:
Player 1 base
 Filesize:  114.26 KB
 Viewed:  8041 Time(s)

Base1.JPG



Last edited by Bugsey827 on Sat Feb 19, 2011 11:35 am; edited 1 time in total

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Bugsey827
Grenadier


Joined: 15 Apr 2008

PostPosted: Sat Feb 19, 2011 11:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Since you're only allowed 5 attachments... had to make a new reply -.-



Ural Mountains Survival.zip
 Description:
Download!

Download
 Filename:  Ural Mountains Survival.zip
 Filesize:  1.81 MB
 Downloaded:  934 Time(s)


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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Wed Mar 09, 2011 4:26 am    Post subject: Reply with quote  Mark this post and the followings unread

BUMP, but nobody commented on this, IMO it looks good, most survival maps doesn't have any detail on terrain, but this one looks like more one of thoses co-op´maps. #Tongue

That is not one of those maps that after some time spawns like 50 kirovs or so right?...RIGHT?

Anyways will test ASAP, good work. Smile

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Bugsey827
Grenadier


Joined: 15 Apr 2008

PostPosted: Wed Mar 09, 2011 7:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Nope Surprised
Survival maps that spawn 100,000,000 of a single unit at the same time are boring! #Tongue
Also, since you're supposed to put AI as allies, only Allied units spawn anyway Surprised

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Mar 14, 2011 2:57 pm    Post subject: map Reply with quote  Mark this post and the followings unread

I played the map as far as I could. I knew there was a 99% chance of crash, seeing how I am using modified rules for my mod, all RA2/Yrui base buildings are gone. What I did see before the crash

The fact I had to break free my MCV before I could deploy it. Came under attack immediately by AI. About 5 min after I moved and deployed it, my power plant was destroyed.

In my opinion the map is too small, especially for 5 players, but from what I saw for 6 min of playing it didn't look like a bad map.


crash in case any one wants to know

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Bugsey827
Grenadier


Joined: 15 Apr 2008

PostPosted: Mon Mar 14, 2011 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
The fact I had to break free my MCV before I could deploy it.

Ummm... are you sure you started in the right place?
You should only choose human players like yourself start in spots 1, 2 and 3... AI should be in 4 and 5, surrounded by Hedgehogs.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Mar 15, 2011 11:58 am    Post subject: ural Reply with quote  Mark this post and the followings unread

ah........no i started with hedgehog area, though it did make things interesting

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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