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 Forum index » Modding Central » Media Hut » Voxels » Spotlighted Voxels
Apoc's Voxel Pack - Part 2
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azri_apoc
AA Infantry


Joined: 29 May 2007
Location: Charging my Tesla Coil.....
 Apoc's Voxel Pack - Part 2
finally released!!

Hi Everyone!! Finally i got a time to release this stuff, since i've been gone for a few months from modding RA2 & YR,
maybe some of you guys wondering why it takes sooo long time to release these stuff, actually it because i didn't have enough time, i've been busy with my job, life and all sorts. i'm sorry if i'd take much time to release this stuff, anyway have fun with this voxel pack! oh! and happy new year 2010!!
Wink


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Apoc's Voxel Pack - Part 2.rar
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PostPosted: Mon Jan 11, 2010 12:28 pm

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zenoniations
Disk Thrower


Joined: 16 Sep 2008
Location: In front of Thai computer...
OMG WTF!!!
Excellence, Azri.
But...
I see many bad spot at all of them.
I see Rise of the Red's Tesla tank and MLRS.
And, I see your good job.
PostPosted: Mon Jan 11, 2010 12:57 pm

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[My English skill is not good now, SORRY...]

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, UK
For the record, Rise of the Reds has no ownership over those designs, SWR followed generic concepts themselves (as they do for pretty much all of their vehicle work). Nice job, Azri.
PostPosted: Mon Jan 11, 2010 1:05 pm
Last edited by Aro on Mon Jan 11, 2010 1:56 pm; edited 1 time in total

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Tiberian Sun: UMP

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ArvinCool
Tiberian Fiend


Joined: 01 Jun 2008

finaly!
I will use some of them
spotlight this to
PostPosted: Mon Jan 11, 2010 1:27 pm

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Allied General
Commander


Joined: 19 Mar 2004
Location: United Kingdom
Although some black spot issues, plenty of quality units their =)
PostPosted: Mon Jan 11, 2010 1:31 pm

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comando
Cyborg Soldier


Joined: 21 Apr 2008
Location: Somewhere in the Milky Way.
OMG!!! Replacement for almost everything, it deserve being spotlighted, good work man Smile
PostPosted: Mon Jan 11, 2010 1:40 pm

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OmegaBolt
General


Joined: 21 Mar 2005
Location: York, England
This is madness!
PostPosted: Mon Jan 11, 2010 3:08 pm

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Deformat
General


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568
This is Sparta!
PostPosted: Mon Jan 11, 2010 3:51 pm

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Orac wrote:
Dubzac wrote:
make the ball thingy remap

Wait.. did you say:
Dubzac wrote:
make the ball thingy remap
?
Are we both thinking of the same 'ball thingy'?

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MadHQ
Cyborg Informer


Joined: 07 Nov 2003

Ya I will have to step in and say those are pretty good! Keep making vxls! Smile
PostPosted: Mon Jan 11, 2010 3:51 pm

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk
Fantastic, didn't expect that at all at this time! Very Happy
PostPosted: Mon Jan 11, 2010 4:26 pm

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Tony
Commander


Joined: 02 Apr 2005
Location: United States
About damn time Azri! Laughing

they're all top quality.
PostPosted: Mon Jan 11, 2010 5:30 pm

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Askhati
Rocket Cyborg


Joined: 22 Dec 2009

Do a TS version of those subs, and I will build stone idols in your honour, good sir. I will even go and hunt down virgins and sacrifice them to your greatness...
PostPosted: Mon Jan 11, 2010 6:11 pm

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Adapt or die

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OmegaBolt
General


Joined: 21 Mar 2005
Location: York, England
Wowza.
PostPosted: Mon Jan 11, 2010 6:34 pm

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time
Awesome work Azri, truly exceptional voxels.
PostPosted: Mon Jan 11, 2010 8:34 pm

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sooy_damy wrote:
New aircraft: KODIAK for NOD (because NOD hasn´t got any big aircraft),



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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada Posts: A sideways 8
Ahh, there is much that can be learned from this release! Razz
PostPosted: Mon Jan 11, 2010 8:55 pm
Last edited by ConMan on Tue Jan 12, 2010 2:28 am; edited 1 time in total

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Darkstorm
Tiberian Beast


Joined: 20 Jan 2008
Location: Unknown
I expected something great but I still wasn't prepared.
PostPosted: Mon Jan 11, 2010 11:05 pm

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Orac
General


Joined: 11 Jul 2008
Location: New Zealand
Goddamnit. Now I have to change my pants.
PostPosted: Mon Jan 11, 2010 11:16 pm

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Migrate to Ares... You know you want to.

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Speeder
AA Infantry


Joined: 03 Sep 2004

Fantastic release!
PostPosted: Mon Jan 11, 2010 11:16 pm

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ARustySpoon
Cyborg Soldier


Joined: 20 Sep 2008
Location: Calgary, AB
Sexy bitch! Razz
PostPosted: Mon Jan 11, 2010 11:29 pm

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland
Spotlighted! Always liked your voxels. Smile
PostPosted: Tue Jan 12, 2010 2:41 am

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Remus
Rocket Infantry


Joined: 14 Apr 2003
Location: North America
In case it hasn't been said enough, those voxels are excellent! I especially like the Tesla Tank.
PostPosted: Tue Jan 12, 2010 3:56 am

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Eugene, OR
i was so excited when i saw "2" in your topic title. It definitly didnt disapoint and is very wubbly like your last pack (maybe a little better too).
PostPosted: Tue Jan 12, 2010 3:57 am

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m7
Tiberian Beast


Joined: 17 Apr 2009
Location: The internet
Oh my god, this is almost perfect! I just need your Siege Tank and everything will be perfect!
PostPosted: Tue Jan 12, 2010 4:27 am

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Leader and general slave of Soviet Dawn: Incursion. There are two forum links.
PM me if you have mod news.

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azri_apoc
AA Infantry


Joined: 29 May 2007
Location: Charging my Tesla Coil.....
i'll keep voxelling guys, now i'm working for the next pack. Wink
PostPosted: Tue Jan 12, 2010 11:05 am

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206UE
Soldier


Joined: 07 Jan 2010

I couldn't match those if I tried, and I like to make voxels. Good job.
PostPosted: Tue Jan 12, 2010 6:07 pm

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Cranium
Commander


Joined: 05 Dec 2009
Location: USA
Though I most likely will not use any of these, they are very exceptional voxels! I can tell you are very dedicated to your work, I like that. Great job Azri.
PostPosted: Tue Jan 12, 2010 7:32 pm

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Orac
General


Joined: 11 Jul 2008
Location: New Zealand
I've already started De-gaying RA2 with these. #Tongue
PostPosted: Tue Jan 12, 2010 7:41 pm

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Migrate to Ares... You know you want to.

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Lin Kuei Ominae
Defense Minister


Joined: 16 Aug 2006
Location: Germany
^^ make a public mod of the de-gayed RA2 with these awesome voxel.

azri_apoc, you did a really outstanding job on these. The year couldn't start better. Cool
PostPosted: Tue Jan 12, 2010 7:51 pm

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X-Mech Calendar/some of my SHPs

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, UK
News'd.
PostPosted: Tue Jan 12, 2010 8:29 pm

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Tiberian Sun: UMP

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Dark Templar X
Commander


Joined: 26 Feb 2009

The Demo Truck is teh secks.
PostPosted: Tue Jan 12, 2010 8:31 pm

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Darkstorm
Tiberian Beast


Joined: 20 Jan 2008
Location: Unknown
I would like it if you could make different Humvee turrets to be used as an IFV.

EDIT: Or maybe from the stryker, more focused on IFV type things like a Tesla turret.
PostPosted: Wed Jan 13, 2010 12:15 am

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freedom fighter
General


Joined: 14 May 2009
Location: In my ice cream truck,again. But this time, I've brought some friends along... HAHAHAHA!!!
OMGWTFBBQ!!! THEY'RE FINALLY RELEASED YAAAAAAAAAAAAY!!!! O_O
PostPosted: Wed Jan 13, 2010 8:56 am

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Crap Guy
Soldier


Joined: 07 Dec 2009
Location: ???
^ >.>

It's not that surprising. Well, at least they're worthy in my eyes. Smile
PostPosted: Wed Jan 13, 2010 9:29 am

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ARSE (Ares) SUCKS!!! NP, HELL YESH!!!

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

20/10 Very Happy
PostPosted: Wed Jan 13, 2010 9:56 am

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m7
Tiberian Beast


Joined: 17 Apr 2009
Location: The internet
I'm already using multiple voxels in Incursion. Thank god for Azri.
PostPosted: Wed Jan 13, 2010 6:17 pm

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Leader and general slave of Soviet Dawn: Incursion. There are two forum links.
PM me if you have mod news.

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snmiglight
Cyborg Engineer


Joined: 25 Aug 2007
Location: Manila, Philippines
love it... by the way... why didn't you include your rhino tank remake? i was kinda waiting for it...
PostPosted: Fri Jan 15, 2010 6:38 am

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Thear
Guest




I was wondering if we could get a Soviet Rocket Launcher with the turret a bit tilted up

~Thear
PostPosted: Sun Feb 07, 2010 1:10 am

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Guest





Sorry for double post,

I ment the missile launcher (buratino)

~Thear
PostPosted: Sun Feb 07, 2010 1:12 am

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA
You can do that on your own with the HVA
PostPosted: Sun Feb 07, 2010 4:42 pm

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Thear
Guest




Biohazard wrote:
You can do that on your own with the HVA


I know that is possible that way. But... I'll show you the example.



As you see, the back of the turrent will go into the base of the tank.
This looks odd. In the front there is also a problem, you can see the bottom of the turret.

And I'm not a very good voxeler. I cannot properly fix it myself Wink[/img]
PostPosted: Sun Feb 07, 2010 5:20 pm

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MasterKirov
Vehicle Thief


Joined: 16 Mar 2010

Can't help but notice there's a rotation issue with the Stryker's turret. It seems a little...disjointed whenever it turns to shoot something.
PostPosted: Tue Aug 03, 2010 8:42 am

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OmegaBolt
General


Joined: 21 Mar 2005
Location: York, England
Probably HVA issue. Everything has to be centred and then use TurretOffset to move the turret backwards/forwards. The voxels will always rotate from the middle of the HVA so if theyre not centred they wont move properly.
PostPosted: Tue Aug 03, 2010 9:14 am

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MasterKirov
Vehicle Thief


Joined: 16 Mar 2010

OmegaBolt wrote:
Probably HVA issue. Everything has to be centred and then use TurretOffset to move the turret backwards/forwards. The voxels will always rotate from the middle of the HVA so if theyre not centred they wont move properly.


My thoughts exactly, I just thought I'd point it out for Apoc's benefit ^_^

Not tried many of the others yet, although I am having some issues getting the Stryker and Plasma Tank to show up in the game. Well, the Stryker shows up, but if you try giving it IFV logic...
PostPosted: Tue Aug 03, 2010 2:37 pm

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Vefbl4
General


Joined: 07 Feb 2007
Location: Latvia, Russia
There should be a mod with all those voxels.
PostPosted: Tue Aug 03, 2010 5:53 pm

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Eugene, OR
im sure there is atleast 10.
PostPosted: Tue Aug 03, 2010 7:24 pm

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