Joined: 29 May 2007 Location: Charging my Tesla Coil.....
Apoc's Voxel Pack - Part 2 finally released!!
Hi Everyone!! Finally i got a time to release this stuff, since i've been gone for a few months from modding RA2 & YR,
maybe some of you guys wondering why it takes sooo long time to release these stuff, actually it because i didn't have enough time, i've been busy with my job, life and all sorts. i'm sorry if i'd take much time to release this stuff, anyway have fun with this voxel pack! oh! and happy new year 2010!!
_________________ Want All My Stuff?
"live for nothing? or die for something?"
QUICK_EDIT
zenoniations Disk Thrower
Joined: 16 Sep 2008 Location: In front of Thai computer...
OMG WTF!!!
Excellence, Azri.
But...
I see many bad spot at all of them.
I see Rise of the Red's Tesla tank and MLRS.
And, I see your good job.
Posted: Mon Jan 11, 2010 12:57 pm
_________________
The successor's devastation will dominate the world of conflict.
[My English skill is not good now, SORRY...]
QUICK_EDIT
Aro Alcohol Fueled
Joined: 10 Sep 2006 Location: Birmingham, UK
For the record, Rise of the Reds has no ownership over those designs, SWR followed generic concepts themselves (as they do for pretty much all of their vehicle work). Nice job, Azri.
Posted: Mon Jan 11, 2010 1:05 pm Last edited by Aro on Mon Jan 11, 2010 1:56 pm; edited 1 time in total
Fantastic, didn't expect that at all at this time!
Posted: Mon Jan 11, 2010 4:26 pm
_________________
QUICK_EDIT
Tony Commander
Joined: 02 Apr 2005 Location: United States
About damn time Azri!
they're all top quality.
Posted: Mon Jan 11, 2010 5:30 pm
_________________
QUICK_EDIT
Askhati Rocket Cyborg
Joined: 22 Dec 2009
Do a TS version of those subs, and I will build stone idols in your honour, good sir. I will even go and hunt down virgins and sacrifice them to your greatness...
Posted: Mon Jan 11, 2010 6:11 pm
_________________ Adapt or die
QUICK_EDIT
OmegaBolt General
Joined: 21 Mar 2005 Location: York, England
Wowza.
Posted: Mon Jan 11, 2010 6:34 pm
_________________
QUICK_EDIT
MT General
Joined: 23 Jun 2008 Location: Wandering Time
Awesome work Azri, truly exceptional voxels.
Posted: Mon Jan 11, 2010 8:34 pm
_________________
sooy_damy wrote:
New aircraft: KODIAK for NOD (because NOD hasn´t got any big aircraft),
QUICK_EDIT
ConMan Tiberian Beast
Joined: 16 Dec 2008 Location: Toronto, Canada Posts: A sideways 8
Ahh, there is much that can be learned from this release!
Posted: Mon Jan 11, 2010 8:55 pm Last edited by ConMan on Tue Jan 12, 2010 2:28 am; edited 1 time in total
QUICK_EDIT
Darkstorm Tiberian Beast
Joined: 20 Jan 2008 Location: Unknown
I expected something great but I still wasn't prepared.
Posted: Mon Jan 11, 2010 11:05 pm
_________________
QUICK_EDIT
Orac General
Joined: 11 Jul 2008 Location: New Zealand
Goddamnit. Now I have to change my pants.
Posted: Mon Jan 11, 2010 11:16 pm
_________________ Migrate to Ares... You know you want to.
QUICK_EDIT
Speeder AA Infantry
Joined: 03 Sep 2004
Fantastic release!
Posted: Mon Jan 11, 2010 11:16 pm
_________________
QUICK_EDIT
ARustySpoon Cyborg Soldier
Joined: 20 Sep 2008 Location: Calgary, AB
Sexy bitch!
Posted: Mon Jan 11, 2010 11:29 pm
QUICK_EDIT
DonutArnold General
Joined: 18 Jan 2005 Location: Finland
Spotlighted! Always liked your voxels.
Posted: Tue Jan 12, 2010 2:41 am
_________________
QUICK_EDIT
Remus Rocket Infantry
Joined: 14 Apr 2003 Location: North America
In case it hasn't been said enough, those voxels are excellent! I especially like the Tesla Tank.
Posted: Tue Jan 12, 2010 3:56 am
QUICK_EDIT
wardeathfun Commander
Joined: 01 Feb 2007 Location: Eugene, OR
i was so excited when i saw "2" in your topic title. It definitly didnt disapoint and is very wubbly like your last pack (maybe a little better too).
Posted: Tue Jan 12, 2010 3:57 am
QUICK_EDIT
m7 Tiberian Beast
Joined: 17 Apr 2009 Location: The internet
Oh my god, this is almost perfect! I just need your Siege Tank and everything will be perfect!
Posted: Tue Jan 12, 2010 4:27 am
_________________ Leader and general slave of Soviet Dawn: Incursion. There are two forum links.
PM me if you have mod news.
QUICK_EDIT
azri_apoc AA Infantry
Joined: 29 May 2007 Location: Charging my Tesla Coil.....
i'll keep voxelling guys, now i'm working for the next pack.
Posted: Tue Jan 12, 2010 11:05 am
_________________ Want All My Stuff?
"live for nothing? or die for something?"
QUICK_EDIT
206UE Soldier
Joined: 07 Jan 2010
I couldn't match those if I tried, and I like to make voxels. Good job.
Posted: Tue Jan 12, 2010 6:07 pm
_________________ All your base are belong to us.
QUICK_EDIT
Cranium Commander
Joined: 05 Dec 2009 Location: USA
Though I most likely will not use any of these, they are very exceptional voxels! I can tell you are very dedicated to your work, I like that. Great job Azri.
Posted: Tue Jan 12, 2010 7:32 pm
QUICK_EDIT
Orac General
Joined: 11 Jul 2008 Location: New Zealand
I've already started De-gaying RA2 with these.
Posted: Tue Jan 12, 2010 7:41 pm
_________________ Migrate to Ares... You know you want to.
QUICK_EDIT
Lin Kuei Ominae Defense Minister
Joined: 16 Aug 2006 Location: Germany
^^ make a public mod of the de-gayed RA2 with these awesome voxel.
azri_apoc, you did a really outstanding job on these. The year couldn't start better.
I'm already using multiple voxels in Incursion. Thank god for Azri.
Posted: Wed Jan 13, 2010 6:17 pm
_________________ Leader and general slave of Soviet Dawn: Incursion. There are two forum links.
PM me if you have mod news.
QUICK_EDIT
snmiglight Cyborg Engineer
Joined: 25 Aug 2007 Location: Manila, Philippines
love it... by the way... why didn't you include your rhino tank remake? i was kinda waiting for it...
Posted: Fri Jan 15, 2010 6:38 am
QUICK_EDIT
Thear Guest
I was wondering if we could get a Soviet Rocket Launcher with the turret a bit tilted up
~Thear
Posted: Sun Feb 07, 2010 1:10 am
QUICK_EDIT
Guest
Sorry for double post,
I ment the missile launcher (buratino)
~Thear
Posted: Sun Feb 07, 2010 1:12 am
QUICK_EDIT
Biohazard Commander
Joined: 17 Jan 2008 Location: MD,USA
You can do that on your own with the HVA
Posted: Sun Feb 07, 2010 4:42 pm
_________________
Retired YR Player
Steam Account : MAS93
Xfire: msbiohazard
QUICK_EDIT
Thear Guest
Biohazard wrote:
You can do that on your own with the HVA
I know that is possible that way. But... I'll show you the example.
As you see, the back of the turrent will go into the base of the tank.
This looks odd. In the front there is also a problem, you can see the bottom of the turret.
And I'm not a very good voxeler. I cannot properly fix it myself [/img]
Posted: Sun Feb 07, 2010 5:20 pm
QUICK_EDIT
MasterKirov Vehicle Thief
Joined: 16 Mar 2010
Can't help but notice there's a rotation issue with the Stryker's turret. It seems a little...disjointed whenever it turns to shoot something.
Posted: Tue Aug 03, 2010 8:42 am
QUICK_EDIT
OmegaBolt General
Joined: 21 Mar 2005 Location: York, England
Probably HVA issue. Everything has to be centred and then use TurretOffset to move the turret backwards/forwards. The voxels will always rotate from the middle of the HVA so if theyre not centred they wont move properly.
Posted: Tue Aug 03, 2010 9:14 am
_________________
QUICK_EDIT
MasterKirov Vehicle Thief
Joined: 16 Mar 2010
OmegaBolt wrote:
Probably HVA issue. Everything has to be centred and then use TurretOffset to move the turret backwards/forwards. The voxels will always rotate from the middle of the HVA so if theyre not centred they wont move properly.
My thoughts exactly, I just thought I'd point it out for Apoc's benefit ^_^
Not tried many of the others yet, although I am having some issues getting the Stryker and Plasma Tank to show up in the game. Well, the Stryker shows up, but if you try giving it IFV logic...
You cannot post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum