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 Forum index » Tiberian Sun Projects » Twisted Insurrection » Miscellaneous » Terrain
Temperate Theater
Moderators: Aro, Lin Kuei Ominae
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, UK
Correct. Four large terrain tiles make up this piece.
PostPosted: Sat Jun 27, 2009 12:10 pm

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MadHQ
Cyborg Informer


Joined: 07 Nov 2003

Would you mind PMing those 4 pieces to me just so I can look at it. Because that might be the most impressive thing I have ever seen, and I would love to look at it.
PostPosted: Sun Jun 28, 2009 11:38 pm

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Den Bosch City, Posts: MY E-PENIS BRINGS ALL THE GIRLS TO PPM
Seriously you guys...


jizzedinmypants.gif
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jizzedinmypants.gif



PostPosted: Wed Jul 08, 2009 11:07 am

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blubb
Commander


Joined: 31 Jul 2005

the interior ground lightning/darkening of the gate is wrong
PostPosted: Wed Jul 08, 2009 7:44 pm

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Rayne
Cyborg Soldier


Joined: 13 Dec 2008

BEAUTIFUL. Every piece of art from TI is just beautiful. Whenever this is released, send an email to rasmus_mega@hotmail.com with the title "TIBERIAN SUN MOD TWISTED INSURRECTION"

...just in case I forget to check ppm.
PostPosted: Tue Sep 22, 2009 7:22 pm

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http://ppmsite.com/forum/viewtopic.php?t=25048

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: New York, USA Posts: Over 9000
Quote:
jizzedinmypants

that song is retarded. Never bring it up again.
PostPosted: Tue Sep 22, 2009 7:34 pm

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OmegaBolt
General


Joined: 21 Mar 2005
Location: York, England
Your retarded.
PostPosted: Tue Sep 22, 2009 8:19 pm

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, UK
The lock button is glistening.
PostPosted: Tue Sep 22, 2009 8:23 pm

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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!
Freakn', well It looks like it is back to the drawing boards for me.
(I was thinking about making something like that, but I dont want to take anyones ideas)

That is awesome, I cannot wait for this mod/TC to be finished.

Chaotic
PostPosted: Wed Sep 23, 2009 12:29 am

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, UK
Nearing the completion of the Temperate theater now. We're mainly focusing on fixing up previous things rather than adding new things and replacing things entirely now. M7 just finished off altering the shore set to better fit TI's clear tiles. , not much more work to go now (excluding cliffs which hopefully Mig Eater will do soon.Smile). Inspiration had hit last night when Me, Mig Eater and M7 all got the urge to work on terrain, we got plenty of things done that had been on the to-do list for a long time (mainly small errors in the terrain and fixing up edges), along with these smaller fixes Mig Eater produced some additional tiles for the High Concrete Cliff set which can form a full 360 circle!






PostPosted: Fri Dec 04, 2009 8:39 am

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m7
Cyborg Commando


Joined: 17 Apr 2009
Location: The internet
w00t I'm working with the pros of their games.

The terrain came out pretty good. TBH, I figured I'd be redoing each set halfway through due to unnoticeable results.
PostPosted: Fri Dec 04, 2009 9:52 am

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Crimsonum
President


Joined: 14 Jul 2005
Location: Land of Finns Dragons: Awesome
Everything looks so bloody beautiful, it brings a tear into my eye.
PostPosted: Fri Dec 04, 2009 1:00 pm

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, UK
As I was never fond of the first pavement set I made for this terrain re-work I decided to go over it again.


PostPosted: Wed Jan 06, 2010 7:39 am

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Orac
General


Joined: 11 Jul 2008
Location: New Zealand
It is better than the previous, but still I feel that it looks too detailed. It has too much texture, imo. The edges are great, on the other hand. I really do like those.
PostPosted: Wed Jan 06, 2010 7:40 am

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, UK
That's the kind of feedback I'm looking for! Thanks for the input.
PostPosted: Wed Jan 06, 2010 7:42 am

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Orac
General


Joined: 11 Jul 2008
Location: New Zealand
xD
Well, to be more precise, here is what an airport runway looks like form above and far away: http://static.photo.net/attachments/bboard/00T/00TLFC-134161584.jpg Notice that the grain of tarmac is not visible, only marks of wear from long use.

It actually takes some finding to find a pic of concrete or pavement from high above. Seems people don't see the significance of photographing it...
PostPosted: Wed Jan 06, 2010 7:51 am

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Lord Unforgiven
Cyborg Soldier


Joined: 23 Apr 2009
Location: Belgium
I think it's better and probably the best you'll get. I like tiles that have textures like these. If you're after more realism, however, better follow Orac. Because I don't like realistic tiles Tongue
PostPosted: Wed Jan 06, 2010 9:02 pm

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Orac
General


Joined: 11 Jul 2008
Location: New Zealand
TS' pavement actually looked quite good, imo.
PostPosted: Wed Jan 06, 2010 10:17 pm

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, UK
New crops, courtesy of Droke.


PostPosted: Mon Jan 11, 2010 8:48 am

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Orac
General


Joined: 11 Jul 2008
Location: New Zealand
Shiny. But now the TS stuff looks [more] like shit.
PostPosted: Mon Jan 11, 2010 8:53 am

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, UK
I know right? Another reason why I want Regulus to finish those remasters.
PostPosted: Mon Jan 11, 2010 8:54 am

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CCHyper
Defense Minister


Joined: 07 Apr 2005
Location: England
ztyping terrain bastards.
PostPosted: Mon Jan 11, 2010 2:52 pm

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Lin Kuei Ominae
Defense Minister


Joined: 16 Aug 2006
Location: Germany
wow, i can't believe how much better this looks compared to the vanilla TS terrain. Surprised (hey Aro, can you make a before/after gif showing vanilla TS terrain and then TIs terrain?)
The new crops also definitely look much better than the old ones.

Now only some trees still need to be redone, so they aren't that plain green colored and have more contrast.
PostPosted: Mon Jan 11, 2010 3:08 pm

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, UK
Sure, I'll put a few of those together and post them here when they're done. As for trees, I'll be working on them soon, I can either do some C4D Trees or talk with Mig Eater when he gets online. I'll be doing the C4D option anyway once I find the correct plug-in.

Edit: Here's one before and after .GIF showing one of my favourite TI ground shots.


PostPosted: Mon Jan 11, 2010 5:05 pm

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Volgin
Cyborg Cannon


Joined: 07 Mar 2009

Get rid of the comic book TS trees and you're completely set in my opinion. The rest of it looks really gorgeous. I can't complain about the TI terrain. Smile Its honestly a very complete and gorgeous set. I don't think any mod has such nice terrain.

But yeah get rid of those shitty TS trees if you can, they look too cheesy against the desolate and barren terrain of TI.
PostPosted: Mon Jan 11, 2010 5:16 pm

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, UK
Redid the pavement again and some remade the urban circle details (Thanks to Droke's assistance!). I was pretty lazy when making this shot and didn't detail the maps but you get the gist of it.


pizza and new pavement.PNG
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pizza and new pavement.PNG



PostPosted: Sun Jan 17, 2010 8:12 pm

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Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
I find it interesting that you stuck the monument on every single one for a test shot. >_>
PostPosted: Mon Jan 18, 2010 1:33 am
Last edited by Droke on Mon Jan 18, 2010 1:42 am; edited 2 times in total

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Lin Kuei Ominae
Defense Minister


Joined: 16 Aug 2006
Location: Germany
The added depth and 3d effect really improves them a lot. great work.
PostPosted: Mon Jan 18, 2010 1:39 am
Last edited by Lin Kuei Ominae on Mon Jan 18, 2010 1:41 am; edited 2 times in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, UK
Droke wrote:
I find it interesting that you stuck the monument on every single one for a test shot. >_>


ROFLMAO!!! Well yeah, why not. You know how they look without the monument on them!
PostPosted: Mon Jan 18, 2010 1:40 am

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Lin Kuei Ominae
Defense Minister


Joined: 16 Aug 2006
Location: Germany
I fear the lighting on the pavement transitions is wrong. While they have a brighter edge on the NW,N and NE and a darker edge in the SW,S and SE, it should be actually vice versa as the sun is standing in the SW so the shadow is pointing to the NE.
PostPosted: Mon Jan 18, 2010 1:42 am

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Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
On the pavement lat or the pizzas?
PostPosted: Mon Jan 18, 2010 1:43 am

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham
On the pavement lat, i think he means the blending edges.
PostPosted: Mon Jan 18, 2010 1:44 am

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, UK
Yeah it was mentioned before by Hyper, I've mean meaning to see how it looks with the lighting flipped the other way around, but other terrain duties have had higher priority for now, seeming as this effect was just made to make it look like the pavement is raised slightly off the ground.
PostPosted: Mon Jan 18, 2010 1:44 am

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Lin Kuei Ominae
Defense Minister


Joined: 16 Aug 2006
Location: Germany
!DarkRose wrote:
On the pavement lat, i think he means the blending edges.

yep.
It isn't noticable on the first sight, but when you have it combined with other small objects next to and on the pavement, the opposite lighting is quite well noticable.

@Aro: the better depth and 3d effect indeed improves the pavement LAT. It's just a wrong lighting.
PostPosted: Mon Jan 18, 2010 1:46 am

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, UK
It shall be fixed! Eventually anyway, there's a lot of terrain to go through (2559 tiles!).
PostPosted: Mon Jan 18, 2010 1:50 am

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk
Oh, nice detailing.
PostPosted: Mon Jan 18, 2010 4:39 pm

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
 

omnomnomnom... Razz
PostPosted: Mon Jan 18, 2010 7:29 pm

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, UK
New grass.


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grass2.PNG



PostPosted: Thu Jan 21, 2010 9:06 am

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Orac
General


Joined: 11 Jul 2008
Location: New Zealand
muuuuuuuuch better.
PostPosted: Thu Jan 21, 2010 9:14 am

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SDKH
AA Infantry


Joined: 22 Sep 2008
Location: Auckland, NZL
Wow that's awesome, Has great depth.
PostPosted: Thu Jan 21, 2010 9:48 am

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Dudeinabox
Cyborg Commando


Joined: 03 Dec 2008
Location: Your Mum Dragons: Lame
I love how alot of the new terrain has that raised off the ground effect, excellent work!
PostPosted: Thu Jan 21, 2010 10:33 am

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands
Much much better!
PostPosted: Thu Jan 21, 2010 12:01 pm

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Crimsonum
President


Joined: 14 Jul 2005
Location: Land of Finns Dragons: Awesome
Awesome awesome awesome.
PostPosted: Thu Jan 21, 2010 4:04 pm

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Lin Kuei Ominae
Defense Minister


Joined: 16 Aug 2006
Location: Germany
wow Surprised
It almost looks like a 3D-render. Cool
Really the best terrain i've ever seen.
PostPosted: Thu Jan 21, 2010 5:23 pm

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FekLeyrTarg
Vehicle Drone


Joined: 24 Aug 2008

You know that it is 2D but you think it's 3D. Nice work. I encourage all of you to keep working on TI. Smile
PostPosted: Thu Jan 21, 2010 6:56 pm

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Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
It was originally 3d, as was alot of the other new terrain. Thankfully the palette shows it as such!
PostPosted: Thu Jan 21, 2010 8:51 pm

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Lord Unforgiven
Cyborg Soldier


Joined: 23 Apr 2009
Location: Belgium
As everyone else already said: the 3D-effect makes it above average.
PostPosted: Fri Jan 22, 2010 12:33 am

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Darkstorm
Tiberian Beast


Joined: 20 Jan 2008
Location: Unknown
10 times better than stock TS grass which just looked like a blob of green stuff. My congratz to the creator.
PostPosted: Fri Jan 22, 2010 12:42 am

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Ickus
General


Joined: 25 Nov 2002
Location: @__@
sweet stuff. fluffy grassy grass!
PostPosted: Sat Jan 23, 2010 1:23 am

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