Would you mind PMing those 4 pieces to me just so I can look at it. Because that might be the most impressive thing I have ever seen, and I would love to look at it.
Joined: 11 Aug 2008 Location: Den Bosch City, Posts: MY E-PENIS BRINGS ALL THE GIRLS TO PPM
Seriously you guys...
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Posted: Wed Jul 08, 2009 11:07 am
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I don't mod anymore. I'm just here to troll the fook out of you, fooking prawns.
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blubb Commander
Joined: 31 Jul 2005
the interior ground lightning/darkening of the gate is wrong
Posted: Wed Jul 08, 2009 7:44 pm
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Rayne Cyborg Soldier
Joined: 13 Dec 2008
BEAUTIFUL. Every piece of art from TI is just beautiful. Whenever this is released, send an email to rasmus_mega@hotmail.com with the title "TIBERIAN SUN MOD TWISTED INSURRECTION"
Joined: 14 Aug 2007 Location: Down south, way south!
Freakn', well It looks like it is back to the drawing boards for me.
(I was thinking about making something like that, but I dont want to take anyones ideas)
That is awesome, I cannot wait for this mod/TC to be finished.
Chaotic
Posted: Wed Sep 23, 2009 12:29 am
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Aro Alcohol Fueled
Joined: 10 Sep 2006 Location: Birmingham, UK
Nearing the completion of the Temperate theater now. We're mainly focusing on fixing up previous things rather than adding new things and replacing things entirely now. M7 just finished off altering the shore set to better fit TI's clear tiles. , not much more work to go now (excluding cliffs which hopefully Mig Eater will do soon.). Inspiration had hit last night when Me, Mig Eater and M7 all got the urge to work on terrain, we got plenty of things done that had been on the to-do list for a long time (mainly small errors in the terrain and fixing up edges), along with these smaller fixes Mig Eater produced some additional tiles for the High Concrete Cliff set which can form a full 360 circle!
It is better than the previous, but still I feel that it looks too detailed. It has too much texture, imo. The edges are great, on the other hand. I really do like those.
Posted: Wed Jan 06, 2010 7:40 am
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Aro Alcohol Fueled
Joined: 10 Sep 2006 Location: Birmingham, UK
That's the kind of feedback I'm looking for! Thanks for the input.
It actually takes some finding to find a pic of concrete or pavement from high above. Seems people don't see the significance of photographing it...
Posted: Wed Jan 06, 2010 7:51 am
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Lord Unforgiven Cyborg Soldier
Joined: 23 Apr 2009 Location: Belgium
I think it's better and probably the best you'll get. I like tiles that have textures like these. If you're after more realism, however, better follow Orac. Because I don't like realistic tiles
Posted: Wed Jan 06, 2010 9:02 pm
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Orac General
Joined: 11 Jul 2008 Location: New Zealand
TS' pavement actually looked quite good, imo.
Posted: Wed Jan 06, 2010 10:17 pm
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wow, i can't believe how much better this looks compared to the vanilla TS terrain. (hey Aro, can you make a before/after gif showing vanilla TS terrain and then TIs terrain?)
The new crops also definitely look much better than the old ones.
Now only some trees still need to be redone, so they aren't that plain green colored and have more contrast.
Sure, I'll put a few of those together and post them here when they're done. As for trees, I'll be working on them soon, I can either do some C4D Trees or talk with Mig Eater when he gets online. I'll be doing the C4D option anyway once I find the correct plug-in.
Edit: Here's one before and after .GIF showing one of my favourite TI ground shots.
Get rid of the comic book TS trees and you're completely set in my opinion. The rest of it looks really gorgeous. I can't complain about the TI terrain. Its honestly a very complete and gorgeous set. I don't think any mod has such nice terrain.
But yeah get rid of those shitty TS trees if you can, they look too cheesy against the desolate and barren terrain of TI.
Posted: Mon Jan 11, 2010 5:16 pm
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Aro Alcohol Fueled
Joined: 10 Sep 2006 Location: Birmingham, UK
Redid the pavement again and some remade the urban circle details (Thanks to Droke's assistance!). I was pretty lazy when making this shot and didn't detail the maps but you get the gist of it.
I fear the lighting on the pavement transitions is wrong. While they have a brighter edge on the NW,N and NE and a darker edge in the SW,S and SE, it should be actually vice versa as the sun is standing in the SW so the shadow is pointing to the NE.
Yeah it was mentioned before by Hyper, I've mean meaning to see how it looks with the lighting flipped the other way around, but other terrain duties have had higher priority for now, seeming as this effect was just made to make it look like the pavement is raised slightly off the ground.
On the pavement lat, i think he means the blending edges.
yep.
It isn't noticable on the first sight, but when you have it combined with other small objects next to and on the pavement, the opposite lighting is quite well noticable.
@Aro: the better depth and 3d effect indeed improves the pavement LAT. It's just a wrong lighting.
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