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C&C: Tiberian Dawn
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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Wed Mar 25, 2009 2:59 pm    Post subject:  C&C: Tiberian Dawn
Subject description: A WC3 Map
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____________________ Command & Conquer ____________________
____________________Tiberian Dawn v1.07c____________________

__________________________________________



It's basically a multiplayer map for Warcraft that has all about C&C in it.
For more info about the project you can visit C&C: Tiberian Dawn thread @ TheHelper

//Features//

The map will include game modes, such as;

  • All Out War: In this mode teams are allowed up to 6 players each, anything goes, no rules apply. Superweapons can be disabled.

  • Control: Players are given 2 control points each at a random point in the map, the goal is to capture as many control points possible to gain income and defeat the opposition. Some control points sell vehicles and others sell infantry. Crates spawn twice as fast in this mode.


100% harvestable tiberium
100% working TD-like airstrip
Veterancy system; veteran; elite; heroic
Sounds; C&C sounds are imported into the map, guard towers, rocket launchers, infantry, commando, ion, obelisk. You name it, it's there!

//Progress// - 78%

It's fair to say that the map is almost finished, apart from a few models still needed to be made.

//Triggers//

All triggers are done, the only triggers left to be done now is the Artillery Barrage and the Airstrike. (More like a revamp, a fresh new trigger)

//Download//

Latest version can be downloaded here (1.07c)
DOWNLOAD
*Note Requires Warcraft III: The Frozen Throne in order to play


*Will update this thread frequently
Last editted: 19/04/09

Last edited by XxpeddyxX on Sun Apr 19, 2009 1:21 pm; edited 5 times in total

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Wed Mar 25, 2009 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

*Reserved*

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ayylmao on Discord

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Wed Mar 25, 2009 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

This Thread Is Worthless Without Pictures

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Don't blame the others if you haven't checked your own (in)ability in the first case.

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JJ_
Light Infantry


Joined: 12 Sep 2008

PostPosted: Thu Mar 26, 2009 11:19 am    Post subject: Reply with quote  Mark this post and the followings unread

I suggest you change the name. C&C: Tiberian Dawn is pretty generic and there are mods with that name already.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Thu Mar 26, 2009 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

but not for WC3 #Tongue

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just a simple logo by bricks @ raminator, on Flickr

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Fri Mar 27, 2009 1:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Here's the screenshots;

This is when I first started working on the project, I'm still looking for a suitable laser effect for the obelisk. All power up and firing sounds work as it should

Nod mission 11, and a look at the gunboat


Link to the rest of the gallery

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Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Fri Mar 27, 2009 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Red Nod tanks? O_o

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Fri Mar 27, 2009 5:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

interesting, looking good Very Happy

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Fri Mar 27, 2009 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I must admit, this looks VERY promising Very Happy I know, because I'm a WC3 player myself and I was always hoping to see the CnC models made for it used PROPERLY, not as some stupid security droid on the Life of a Peasant maps...

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Sun Mar 29, 2009 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

*DELETE*

Last edited by XxpeddyxX on Sun Apr 19, 2009 1:19 pm; edited 1 time in total

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Wed Apr 01, 2009 9:47 am    Post subject: Reply with quote  Mark this post and the followings unread

*DELETE*

Last edited by XxpeddyxX on Sun Apr 19, 2009 1:19 pm; edited 1 time in total

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Sun Apr 19, 2009 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updated first post with the new download link and updates. Please check out the link to TheHelper page for more info about the map. I'll edit the second post to add new screenshots later.

And to answer the "Red Nod Tanks";

Tanks are full remap coloured.

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