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Allosaur(us?)
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Nov 24, 2008 11:51 pm    Post subject:  Allosaur(us?)
Subject description: from civ3
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rawr! Here's a quick conversion I made. So, nyer, whats the proper name?



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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Tue Nov 25, 2008 12:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, I think it's both OK, just in classification it's writen allosaurus.
Call him AL, like Tyrannosaurus Rex is called T-Rex or rhinoceros rhino. #Tongue

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Tue Nov 25, 2008 12:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Awsome!!!!...When I was a kid I thought I was gonna turn into a raptor, or so I hoped.

Erm...why are his/hers arms hanging like that? looks like its a little retarded...or sleepy.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue Nov 25, 2008 12:38 am    Post subject: Reply with quote  Mark this post and the followings unread

this is actually the zombiesaur.

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Tue Nov 25, 2008 12:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Notice his arms look more appropriate during the attack and direction facing anims?

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Tue Nov 25, 2008 8:42 am    Post subject: Reply with quote  Mark this post and the followings unread


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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Nov 25, 2008 2:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh hahaha, this reminds me of how badly Carno wanted dino SHPs for a Jurassic park mod.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Thu Nov 27, 2008 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

You´re all stupid cavemen! It´s a Carnotaurus... not an Allosaurus. Allosaurus has distinctive thick bony eyebrows along with strong but short muscular claws and the Carnotaurus has big bad horns on his eyebrows and incredibly short arms.

edit... almost forgot, thanks DaFool... Thanks a lot!

another edit... WTF, whatever the Civ3 team was smoking was pretty good. The dinosaur is like a small subspecies of Allosaur with Carnotaurus horns and spikes... It doesn´t have the characteristic heavy Carnotaurus skull.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Thu Nov 27, 2008 10:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually I was also thinking that it was not a allosaur coz I remember them having a more curvy head similar to a T-rexes head but horizontaly thinner. Oh and as said they do have bony eyebrows. and they were a little slim built.....still big though.

I guess it was the colour that made me think it was a allosaur also I dont know toomuch about dinos.

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wantsuper3
Civilian


Joined: 23 Aug 2009

PostPosted: Sun Aug 23, 2009 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Which Sequence???

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Aug 23, 2009 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its RUS not us.

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Mon Aug 24, 2009 10:08 am    Post subject: Reply with quote  Mark this post and the followings unread

which which sequence??

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Aug 24, 2009 2:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Of course the InfantrySequence.
@wantsuper3: you have to find it out yourself.
open the shp in shpbuilder.
then write the correct amount of frames to the appropriate keys in the sequence. How these keys work is well described in art.ini.
You can also take an original infantry unit and compare its sequence with the frames in the shp to understand how it works.

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