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GDI Buildings
Moderators: Gangster
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
 GDI Buildings

GDI Buildings


Construction Yard


Power Plant


Turbine Upgrade


Refinery


Tiberium Silo


Barracks


War Factory


Communications tower


Component Tower


Vulcan Upgrade


Gate


Wall


Firestorm Wall Sections

...
PostPosted: Tue Jun 03, 2008 3:50 pm
Last edited by Gangster on Mon Feb 22, 2010 2:45 pm; edited 8 times in total

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CCHyper
Defense Minister


Joined: 07 Apr 2005
Location: England
Arf Gangster, i need to talk to you >_>

Nice work BTW #Tongue
PostPosted: Tue Jun 03, 2008 4:07 pm

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland
Don't say you remade the tibsilo and the walls I made. :U

I see you have got some more free time for this project, good work!
PostPosted: Tue Jun 03, 2008 4:35 pm
Last edited by DonutArnold on Tue Jun 03, 2008 4:44 pm; edited 1 time in total

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands
It does seems like it. I like!
PostPosted: Tue Jun 03, 2008 4:39 pm

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Crimsonum
President


Joined: 14 Jul 2005
Location: Land of Finns Dragons: Awesome
Lol, this puts WW into shadows...although, they worked with these buildings nine years ago #Tongue

So...are you just making a show-off with these?
PostPosted: Tue Jun 03, 2008 5:52 pm

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
well.. actually hoping to do a TC.. YR++ opens new perspectives.
PostPosted: Tue Jun 03, 2008 6:15 pm

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: New York, USA Posts: Over 9000
so Donut, are you and gangster officially working on this together?
What's going on with ReWired? I can still do voxels for you guys if you like..
PostPosted: Tue Jun 03, 2008 6:48 pm

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CCHyper
Defense Minister


Joined: 07 Apr 2005
Location: England
ReWired moved into Gangsters Sandbox, and Gangster now controls that, IIRC.
PostPosted: Tue Jun 03, 2008 6:49 pm

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: New York, USA Posts: Over 9000
aha. I'm up for doing voxels on this same as ReWired, just let me know OK Gangster


PostPosted: Tue Jun 03, 2008 6:54 pm

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Lin Kuei Ominae
Defense Minister


Joined: 16 Aug 2006
Location: Germany
wow Gangster, these look awesome.
Would you do me a favour and render one of these buildings in a high resolution? I would be very interested to know the way you modeled them, how much detail you put on them and how you textured them.
PostPosted: Tue Jun 03, 2008 7:00 pm

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland
Team Black wrote:
so Donut, are you and gangster officially working on this together?

We are working together. I just turn my TS models into .3ds and send them to Gangster who finalizes them. Also, I'm no longer the leader of this project.
PostPosted: Tue Jun 03, 2008 7:15 pm

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Destiny
President


Joined: 02 May 2006
Location: Singapore
The barracks looks pretty real now, compared to the stock WW one.

YEa, love these works of mod.
PostPosted: Wed Jun 04, 2008 4:47 am

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Vefbl4
General


Joined: 07 Feb 2007
Location: Latvia, Russia
Good. Smile
PostPosted: Wed Jun 04, 2008 7:00 am

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Robopope99
Stealth Laser Trooper


Joined: 05 Feb 2007
Location: California
my god Smile
PostPosted: Thu Jun 05, 2008 1:46 am

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"Yes comrade premiere its over"- wtf

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CalChillin
Cyborg Firebomber


Joined: 23 Oct 2007
Location: Birmingham Posts: $ 1 000 000 000
Team Black im loving that buggy remake keep going man

This mod if complete would be simple ideas but really effective
PostPosted: Sat Jun 07, 2008 9:15 pm

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The Evil Power Of the Shelby Mustang GT500Kr
Metal Gear Online it old and it's still the bomb
GTA SA Modding love the power of it BEAST :p
The best of the best with modding has to be
C&C TS/FS and C&C RA2/YR

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Alex06
Commander


Joined: 21 Sep 2003
Location: Canada
If this is a TC for YR, why don't you simply make a new ConYard, Harvester, Refinery and Tib. Silo for each faction? In fact, you could even give the EMP building to Nod only and have the Mobile War Factory as a Nod or GDI only unit. (One of them only)
PostPosted: Wed Sep 03, 2008 10:04 pm

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Crimsonum
President


Joined: 14 Jul 2005
Location: Land of Finns Dragons: Awesome
Not for YR...please, you can't have pavement, deformable terrain, forest fires, and all kinds of nasty details from TS.
PostPosted: Thu Sep 04, 2008 2:19 pm

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Den Bosch City, Posts: MY E-PENIS BRINGS ALL THE GIRLS TO PPM
Wait wat, no destroyable environment in YR?
PostPosted: Thu Sep 04, 2008 2:27 pm

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I don't mod anymore. I'm just here to troll the fook out of you, fooking prawns.

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Crimsonum
President


Joined: 14 Jul 2005
Location: Land of Finns Dragons: Awesome
Nope.
PostPosted: Thu Sep 04, 2008 2:28 pm

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland
Did you forget that Gangster is going to use Ares in this project?

EDIT: However, there won't be deformable terrain.
PostPosted: Thu Sep 04, 2008 2:30 pm
Last edited by DonutArnold on Thu Sep 04, 2008 2:30 pm; edited 1 time in total

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Den Bosch City, Posts: MY E-PENIS BRINGS ALL THE GIRLS TO PPM
Whoooo, I suddenly am really happy I didn't buy RA2...
PostPosted: Thu Sep 04, 2008 2:30 pm

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I don't mod anymore. I'm just here to troll the fook out of you, fooking prawns.

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Crimsonum
President


Joined: 14 Jul 2005
Location: Land of Finns Dragons: Awesome
DonutArnold wrote:
EDIT: However, there won't be deformable terrain.


Which sucks. I'm not going to lean to RA2/Ares until I get deformable terrain, forest fires, and decent normals.
PostPosted: Thu Sep 04, 2008 2:37 pm

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance
You can use TS normals. #Tongue
PostPosted: Thu Sep 04, 2008 3:51 pm

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Yes, work on MV continues. It is not forgotten.

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Crimsonum
President


Joined: 14 Jul 2005
Location: Land of Finns Dragons: Awesome
That's correct. I didn't remember that.
PostPosted: Thu Sep 04, 2008 3:56 pm

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!
:O just release this shit already...
i wanna put it on a USB drive and sexually abuse it.
PostPosted: Thu Sep 04, 2008 5:59 pm

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Destiny
President


Joined: 02 May 2006
Location: Singapore
OS-tan style? I see... #Tongue



In other words, really, really awesome work there. I'm beginning to wonder if you guys are even human...
PostPosted: Thu Sep 04, 2008 6:12 pm

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland
Lulz, I r no human, I r a doughnut.

However, there'll be some more assests like GDI Service depot, Nod Laser fence and Nod Stealth Generator revealed soon...
PostPosted: Thu Sep 04, 2008 7:00 pm

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
first release planed on this winter. technical name is "TL5"(Tech Level 5). name says its all.
PostPosted: Thu Sep 04, 2008 10:48 pm

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

Great new there Gangster! Machine is also planning first beta at this winter Smile
PostPosted: Thu Sep 04, 2008 11:07 pm

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...
Are those buildings size realistically porportioned with infantry & vehicles?

... and what is this, anyways? A mod for YR?
PostPosted: Fri Sep 05, 2008 2:08 am

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
Proportions: Infantry size like in TS and Building size like in YR.

Yes. Its a mod for YR
PostPosted: Fri Sep 05, 2008 7:15 am

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia


New stuff
PostPosted: Wed Oct 01, 2008 10:10 pm

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CCHyper
Defense Minister


Joined: 07 Apr 2005
Location: England
Rad Very Happy
PostPosted: Wed Oct 01, 2008 10:26 pm

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

You buildings are very good. But they are way to small for YR. Your construction yard is about 2x3? Walls and power plant is the only right size IMO.
PostPosted: Wed Oct 01, 2008 10:31 pm

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
All building have same size as in TS. CY is 3x3

Hyper, wha?
PostPosted: Wed Oct 01, 2008 10:34 pm

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Vefbl4
General


Joined: 07 Feb 2007
Location: Latvia, Russia
Just like in the original TS concept. Bravo..! If you need any help just ask. Smile
PostPosted: Wed Oct 01, 2008 10:36 pm

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland
Hmm, I'll blame PPM automatic log in system for not letting me see this new GDI building earlier. It is a bit too bright. If you can tune down the brightness it'll be awesome. Smile
PostPosted: Tue Oct 07, 2008 2:04 pm

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Deformat
General


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568
Nice,but you spellt baracks wrong. #Tongue
PostPosted: Tue Oct 07, 2008 5:42 pm

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Orac wrote:
Dubzac wrote:
make the ball thingy remap

Wait.. did you say:
Dubzac wrote:
make the ball thingy remap
?
Are we both thinking of the same 'ball thingy'?

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance
Barracks fool Laughing Hope you recover from your 'accident' soon.
PostPosted: Tue Oct 07, 2008 7:39 pm

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Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa
That bib on the War Factory looks a little bit like my breakfast: scrambled. Is there a specific reason for that, or is it a valid error?
PostPosted: Tue Oct 07, 2008 8:30 pm

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
Minor update


PostPosted: Thu Oct 23, 2008 9:36 pm

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CCHyper
Defense Minister


Joined: 07 Apr 2005
Location: England
Wut... Gangster <-> EARus?
PostPosted: Thu Oct 23, 2008 9:46 pm

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland
Oh, nice! Sorry for not making that vulcan upgrade when you asked me to do it, Gangster. I'll try to make some more stuff very soon...
PostPosted: Thu Oct 23, 2008 10:00 pm

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk
Oh, nice it is! Good work Wink
PostPosted: Fri Oct 24, 2008 3:41 pm

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
Finaly! I did it! GDI Radar have been textured >_>



and some extra stuff...


PostPosted: Wed Jan 06, 2010 11:38 pm
Last edited by Gangster on Thu Jan 07, 2010 10:11 am; edited 2 times in total

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OmegaBolt
General


Joined: 21 Mar 2005
Location: York, England
Very nice but IMO the radar dish needs to be more silvery.
PostPosted: Wed Jan 06, 2010 11:55 pm

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
okay. now it a bit more silvery
PostPosted: Wed Jan 06, 2010 11:59 pm

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CCHyper
Defense Minister


Joined: 07 Apr 2005
Location: England
Thats is... wow...
PostPosted: Thu Jan 07, 2010 1:06 am

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Orac
General


Joined: 11 Jul 2008
Location: New Zealand
That dish looks 1000% better than the TS one, for some reason.
PostPosted: Thu Jan 07, 2010 3:58 am

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Migrate to Ares... You know you want to.

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CCHyper
Defense Minister


Joined: 07 Apr 2005
Location: England
Because Gangster did it? #Tongue
PostPosted: Thu Jan 07, 2010 1:46 pm

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