Posted: Tue Jun 03, 2008 3:50 pm Last edited by Gangster on Mon Feb 22, 2010 2:45 pm; edited 8 times in total
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CCHyper Defense Minister
Joined: 07 Apr 2005 Location: England
Arf Gangster, i need to talk to you >_>
Nice work BTW
Posted: Tue Jun 03, 2008 4:07 pm
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DonutArnold General
Joined: 18 Jan 2005 Location: Finland
Don't say you remade the tibsilo and the walls I made. :U
I see you have got some more free time for this project, good work!
Posted: Tue Jun 03, 2008 4:35 pm Last edited by DonutArnold on Tue Jun 03, 2008 4:44 pm; edited 1 time in total
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Dutchygamer President
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
It does seems like it. I like!
Posted: Tue Jun 03, 2008 4:39 pm
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Crimsonum President
Joined: 14 Jul 2005 Location: Land of Finns Dragons: Awesome
Lol, this puts WW into shadows...although, they worked with these buildings nine years ago
So...are you just making a show-off with these?
Posted: Tue Jun 03, 2008 5:52 pm
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Gangster Commander
Joined: 11 Jun 2004 Location: Moscow, Russia
well.. actually hoping to do a TC.. YR++ opens new perspectives.
Posted: Tue Jun 03, 2008 6:15 pm
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Team Black Defense Minister
Joined: 25 Sep 2006 Location: New York, USA Posts: Over 9000
so Donut, are you and gangster officially working on this together?
What's going on with ReWired? I can still do voxels for you guys if you like..
Posted: Tue Jun 03, 2008 6:48 pm
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CCHyper Defense Minister
Joined: 07 Apr 2005 Location: England
ReWired moved into Gangsters Sandbox, and Gangster now controls that, IIRC.
Posted: Tue Jun 03, 2008 6:49 pm
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Team Black Defense Minister
Joined: 25 Sep 2006 Location: New York, USA Posts: Over 9000
aha. I'm up for doing voxels on this same as ReWired, just let me know OK Gangster
Posted: Tue Jun 03, 2008 6:54 pm
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Lin Kuei Ominae Defense Minister
Joined: 16 Aug 2006 Location: Germany
wow Gangster, these look awesome.
Would you do me a favour and render one of these buildings in a high resolution? I would be very interested to know the way you modeled them, how much detail you put on them and how you textured them.
so Donut, are you and gangster officially working on this together?
We are working together. I just turn my TS models into .3ds and send them to Gangster who finalizes them. Also, I'm no longer the leader of this project.
Posted: Tue Jun 03, 2008 7:15 pm
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Destiny President
Joined: 02 May 2006 Location: Singapore
The barracks looks pretty real now, compared to the stock WW one.
YEa, love these works of mod.
Posted: Wed Jun 04, 2008 4:47 am
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Vefbl4 General
Joined: 07 Feb 2007 Location: Latvia, Russia
Good.
Posted: Wed Jun 04, 2008 7:00 am
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Robopope99 Stealth Laser Trooper
Joined: 05 Feb 2007 Location: California
my god
Posted: Thu Jun 05, 2008 1:46 am
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"Yes comrade premiere its over"- wtf
Team Black im loving that buggy remake keep going man
This mod if complete would be simple ideas but really effective
Posted: Sat Jun 07, 2008 9:15 pm
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Metal Gear Online it old and it's still the bomb
GTA SA Modding love the power of it BEAST :p
The best of the best with modding has to be
C&C TS/FS and C&C RA2/YR
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Alex06 Commander
Joined: 21 Sep 2003 Location: Canada
If this is a TC for YR, why don't you simply make a new ConYard, Harvester, Refinery and Tib. Silo for each faction? In fact, you could even give the EMP building to Nod only and have the Mobile War Factory as a Nod or GDI only unit. (One of them only)
Posted: Wed Sep 03, 2008 10:04 pm
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Crimsonum President
Joined: 14 Jul 2005 Location: Land of Finns Dragons: Awesome
Not for YR...please, you can't have pavement, deformable terrain, forest fires, and all kinds of nasty details from TS.
Posted: Thu Sep 04, 2008 2:19 pm
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Ixonoclast General
Joined: 11 Aug 2008 Location: Den Bosch City, Posts: MY E-PENIS BRINGS ALL THE GIRLS TO PPM
Wait wat, no destroyable environment in YR?
Posted: Thu Sep 04, 2008 2:27 pm
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Crimsonum President
Joined: 14 Jul 2005 Location: Land of Finns Dragons: Awesome
Nope.
Posted: Thu Sep 04, 2008 2:28 pm
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DonutArnold General
Joined: 18 Jan 2005 Location: Finland
Did you forget that Gangster is going to use Ares in this project?
EDIT: However, there won't be deformable terrain.
Posted: Thu Sep 04, 2008 2:30 pm Last edited by DonutArnold on Thu Sep 04, 2008 2:30 pm; edited 1 time in total
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Ixonoclast General
Joined: 11 Aug 2008 Location: Den Bosch City, Posts: MY E-PENIS BRINGS ALL THE GIRLS TO PPM
Whoooo, I suddenly am really happy I didn't buy RA2...
Posted: Thu Sep 04, 2008 2:30 pm
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Crimsonum President
Joined: 14 Jul 2005 Location: Land of Finns Dragons: Awesome
DonutArnold wrote:
EDIT: However, there won't be deformable terrain.
Which sucks. I'm not going to lean to RA2/Ares until I get deformable terrain, forest fires, and decent normals.
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Crimsonum President
Joined: 14 Jul 2005 Location: Land of Finns Dragons: Awesome
That's correct. I didn't remember that.
Posted: Thu Sep 04, 2008 3:56 pm
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ChielScape General
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
:O just release this shit already...
i wanna put it on a USB drive and sexually abuse it.
Posted: Thu Sep 04, 2008 5:59 pm
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Destiny President
Joined: 02 May 2006 Location: Singapore
OS-tan style? I see...
In other words, really, really awesome work there. I'm beginning to wonder if you guys are even human...
Posted: Thu Sep 04, 2008 6:12 pm
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DonutArnold General
Joined: 18 Jan 2005 Location: Finland
Lulz, I r no human, I r a doughnut.
However, there'll be some more assests like GDI Service depot, Nod Laser fence and Nod Stealth Generator revealed soon...
Posted: Thu Sep 04, 2008 7:00 pm
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Gangster Commander
Joined: 11 Jun 2004 Location: Moscow, Russia
first release planed on this winter. technical name is "TL5"(Tech Level 5). name says its all.
Posted: Thu Sep 04, 2008 10:48 pm
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NewGuy Missile Trooper
Joined: 24 Feb 2008
Great new there Gangster! Machine is also planning first beta at this winter
Posted: Thu Sep 04, 2008 11:07 pm
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DoMiNaNt_HuNtEr General
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Are those buildings size realistically porportioned with infantry & vehicles?
... and what is this, anyways? A mod for YR?
Posted: Fri Sep 05, 2008 2:08 am
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Gangster Commander
Joined: 11 Jun 2004 Location: Moscow, Russia
Proportions: Infantry size like in TS and Building size like in YR.
Yes. Its a mod for YR
Posted: Fri Sep 05, 2008 7:15 am
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Gangster Commander
Joined: 11 Jun 2004 Location: Moscow, Russia
New stuff
Posted: Wed Oct 01, 2008 10:10 pm
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CCHyper Defense Minister
Joined: 07 Apr 2005 Location: England
Rad
Posted: Wed Oct 01, 2008 10:26 pm
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NewGuy Missile Trooper
Joined: 24 Feb 2008
You buildings are very good. But they are way to small for YR. Your construction yard is about 2x3? Walls and power plant is the only right size IMO.
Posted: Wed Oct 01, 2008 10:31 pm
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Gangster Commander
Joined: 11 Jun 2004 Location: Moscow, Russia
All building have same size as in TS. CY is 3x3
Hyper, wha?
Posted: Wed Oct 01, 2008 10:34 pm
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Vefbl4 General
Joined: 07 Feb 2007 Location: Latvia, Russia
Just like in the original TS concept. Bravo..! If you need any help just ask.
Posted: Wed Oct 01, 2008 10:36 pm
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DonutArnold General
Joined: 18 Jan 2005 Location: Finland
Hmm, I'll blame PPM automatic log in system for not letting me see this new GDI building earlier. It is a bit too bright. If you can tune down the brightness it'll be awesome.
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