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 Forum index » Modding Central » Command & Conquer 3 Editing Forum
My Mod is now as a version 1.0
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thedarkmaster
Vehicle Thief


Joined: 04 Oct 2007

 My Mod is now as a version 1.0

http://rapidshare.com/files/72274993/Disruption.rar.html

to download it

changes:

gdi:
Bunker buildable
Tiberium Spike buildable
Tiberium Field buildable
Veterancy Crate buildable
Walls buildable

nod:
Defensive Tower buildable
Tiberium Spike buildable
Tiberium Field buildable
Veterancy Crate buildable
Walls buildable

scrin:
Tiberium Spike buildable
Tiberium Field buildable
Walls buildable
Lightning Spike buildable

all these are implemented ..i did not include veterancy crate with scrin because it has a human made look where they would have an alien look...if anyone wants to make a model for me..go ahead...also the factions dont have AI to build these buildings so its only for your use or online play.

Thanks.

p.s i just updated it and now you can only build one tiberium spike at a time so it removes spamming ability...also there was already a limit of 1 on the tiberium field build.
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PostPosted: Sun Nov 25, 2007 9:19 pm
Last edited by thedarkmaster on Sun Nov 25, 2007 9:59 pm; edited 1 time in total

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EVA-251
Commander


Joined: 20 Feb 2005
Location: Michigan
Tiberium field, as in tiberium to harvest? -15%
Tiberium spike, as in building that removes need to harvest because you could spam it with that 40k of starting cash? -15%
Veterancy crate buildable, as in you can selectively make your units unstoppable? -20%.
Special spawn only building available for Scrin to construct? -10%

40% is stretch for walls tho. You need something more distinguishing.
PostPosted: Sun Nov 25, 2007 9:48 pm

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thedarkmaster
Vehicle Thief


Joined: 04 Oct 2007

whats with all the percentages...what does that mean to you?

and to answer questions...
tiberium field only starts with 500 credits worth of crystals and it grows...it is also limited to one per game...the tiberium spike cannot be spammed as it is only buildable once...the veterancy crate costs more than most units that you would use it on so its like paying for an advanced soldier...in future versions it will only affect infantry, pitbulls and apcs...maybe harvesters...i think that would be funny and cool...the lightning spike is like the alternative to defensive tower except weaker...and you can only put it in your build placement radius...the spawn can go anywhere in your line of sight(s)
the walls are not just like any other mod either...they have about 5000 hitpoints so that they are actually a defense structure rather than a prop. Very Happy
PostPosted: Sun Nov 25, 2007 10:45 pm

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE
TS had noob mods, RA2 had noob mods, Gens had noob mods, certainly TW will.


Whats so remarkable about this mod? I mean, I guess its good for like...learning how to mod maybe. Seems imbalanced and really pointless overall, though.
PostPosted: Mon Nov 26, 2007 11:55 am

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