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Screenies, Renders and Concept Art
Moderators: Terror From The Deep Staff, DonutArnold
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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Sep 10, 2006 4:42 pm    Post subject:  Screenies, Renders and Concept Art Reply with quote  Mark this post and the followings unread

Here's all images what is done and also newest images will be showed soon... Wink

X-Com Power Plant


X-com Weapons Factory (Sub pen)


Early Weapons Factory concept

Damn it's ugly!!

Alien Power Plant


And some other images:

Alien Power Plant render

This is old and I'm thinking about new concept for it.

X-Com Power Plant render


Happens when plays with desert palette...

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Sep 11, 2006 2:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not much to say than wow, and I have already commented them Wink.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Sep 11, 2006 3:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Alien power plant doesnt look much like a power plant imo, looks more like a battle bunker. #Tongue The other one doesnt much either but then again it looks like the ones off Dune so its good. =P

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Sep 11, 2006 7:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeh, you're right, it doesn't looks like a Alien power plant. I need to think more about that power plant concept. #Tongue

Everyone says it looks like a Windtrap from Dune, lol... Very Happy

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Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Sun Sep 17, 2006 8:01 am    Post subject: Reply with quote  Mark this post and the followings unread

The X-Com Power Plant render makes it look like it should be a weapons factory. Nice terrain work, BTW!

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[quote="DCoder"]There is no sanity left in this thread.[/quote]

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Sep 17, 2006 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sir Modsalot wrote:
Nice terrain work, BTW!


He just edited the palette, but it looks nice.

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Nov 20, 2006 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeh, I don't know how to make new terrain so I figured out that I can edit the palette file. Damn it was a lazy man's job. #Tongue

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Nov 21, 2006 2:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Are there ANY progress?

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DUNK!

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue Nov 21, 2006 2:28 am    Post subject: Reply with quote  Mark this post and the followings unread

I want that palette if this mod's dead. Its ztyping delicious.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Nov 21, 2006 8:53 am    Post subject: Reply with quote  Mark this post and the followings unread

no, I don't think it's dead. Btw, Donut, shouldn't you replace those trees with algae?

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue Nov 21, 2006 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

The mod is not dead, it's not even on hold. It's just that work is kept private #Tongue

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Nov 21, 2006 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you, Gosho. Smile

There is a some progress, but I'm still keeping them private untill I get some more done. I'm also updating not-so-old buildings' textures, so it might take a some time...

@Yuri06: Yes, I will replace them with some sorta underwater-plants. Btw, does trees use SHP or TMP format?

@Desu: Sry, this mod is not dead, but if I decide to make a new terrain then you'll probadly get this palette file...

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue Nov 21, 2006 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Terrian objects are regular .shp format,but they they use the isoxxx palette. depending what theater you use. i just swap it with unit palette to get a better range in colours. Wink

The idea of submerged warfare is pretty cool.

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Fri Oct 19, 2007 10:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Agreed with Omega Bolt, It looks like a cloning vat

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Oct 19, 2007 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm no longer using that Alien Power Plant concept you see in this topic. The current concept can be found in the Alien Buildings sub-forum...

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