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voxel comp voting
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vote vote vote
0001 Kirov
13%
 13%  [ 9 ]
0002 Akula
35%
 35%  [ 24 ]
0003 Ra3med
0%
 0%  [ 0 ]
0004 Grizzly II
0%
 0%  [ 0 ]
0005 AssaultCruiser-TS
5%
 5%  [ 4 ]
0006 Plane From RA3
2%
 2%  [ 2 ]
0007 Sickle
35%
 35%  [ 24 ]
0008 Battery Tank
5%
 5%  [ 4 ]
Total Votes : 67

Author Message
raminator
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Joined: 04 Oct 2005
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PostPosted: Sun Jun 01, 2008 2:46 pm    Post subject:  voxel comp voting
Subject description: 3 days are enough
Reply with quote  Mark this post and the followings unread

vote now...3 days are enough
nummeration is from the anonymisation-process

in the screens are not always turret offsets entered as submitted or barls from replaced units are still there
so please take this in mind









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Oshog
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Joined: 02 Sep 2005
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PostPosted: Sun Jun 01, 2008 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Sickle looks the best, followed by the Kirov.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jun 01, 2008 3:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Akula has my vote.

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Joshy
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Joined: 13 Aug 2006

PostPosted: Sun Jun 01, 2008 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kirov ftw. Smile

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Sun Jun 01, 2008 3:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice voxels. The spider and sub is the best.
Which one should I take?......... I take spider

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Roadwarrior
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Joined: 15 Jan 2007
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PostPosted: Sun Jun 01, 2008 3:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

since im not going to vote for my self im voting for the Sickle the mech right?

IMO the kirov looks like the RA2 one modified but, i like the new face Smile

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Dutchygamer
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Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jun 01, 2008 3:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

"Kirov reporting..."
That one has my vote #Tongue

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Machine
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Joined: 01 Feb 2007
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PostPosted: Sun Jun 01, 2008 3:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

The sub got my vote, but it was a hard choice between it and the sickle.

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Lin Kuei Ominae
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Joined: 16 Aug 2006
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PostPosted: Sun Jun 01, 2008 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is the sickle animated? how well is the hva anim?
Do the rotors on the kirov move?
Are the screw propellers animated on the AKula?
Are there any others animated?

These questions should be answered before i can give a fair vote.

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Sheridan
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PostPosted: Sun Jun 01, 2008 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn my voxel screwd up -.-

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Biohazard
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PostPosted: Sun Jun 01, 2008 4:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmmmm sickle has my vote

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Dark Shadow 750
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Joined: 27 Jul 2007

PostPosted: Sun Jun 01, 2008 4:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sickle! Sickle! Sickle!

And any other four legged walker mech FTW!

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Biohazard
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PostPosted: Sun Jun 01, 2008 4:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

awww man that just made me realize nobody made the japan mech. it was cool IMO

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Dupl3xxx
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PostPosted: Sun Jun 01, 2008 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sickle is the best. I was kinda dissapointed. There were only three realy great voxels. However, I think I know wich is Mig's Wink He has a special style Very Happy

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AprilWar
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PostPosted: Sun Jun 01, 2008 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

The battery tank is also a good voxel tbh

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Nyerguds
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PostPosted: Sun Jun 01, 2008 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Sickle is lacking shadow...

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Clarkson
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PostPosted: Sun Jun 01, 2008 5:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was going to genuinely vote for the Kirov. But the author fucked up the H&S(It's backwards!!), so. No. And it looks like its struggling to take a shit.

Akula FTW

BTW that RA3 Med is meant to be the Soviet Hammer Tank. The turret offset is really wrong though.

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NewGuy
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PostPosted: Sun Jun 01, 2008 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree with Lin Kuei Ominae, tell us if the spider is animated.

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-_-
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PostPosted: Sun Jun 01, 2008 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like massive voxels, so I am gonig to vote for the Battery Tank.

Quote:
And it looks like its struggling to take a shit.

haha funny guy Very Happy

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Mig Eater
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Joined: 13 Nov 2003
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PostPosted: Sun Jun 01, 2008 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

The pics could have been better, does the Grizzly even have a turret?

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ArvinCool
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PostPosted: Sun Jun 01, 2008 5:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Batterytank is bloody amazing.

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HelloDave3
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PostPosted: Sun Jun 01, 2008 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I voted for the Akula, it was hard to choose between the Akula,AssaultCruiser & the Sickle.
good job gaiz :3.

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Ickus
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PostPosted: Sun Jun 01, 2008 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was wondering if their would be some pretty wild and far out entires. xD but I do see some RA3 goodness.

--I agree with a few others on more visual information is required for me to make my vote. #Tongue

Ideally for public vote maybe releasing them would be the best way, imo to make a full evaluation. :]

or simply more images (.gifs) of 360' turnarounds and walk cycles. yes I know ingames are critical.

Also, where voxel artists "penalized" for lack of proper unit display settings? Neutral

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Banshee
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Also Known As: banshee_revora (Steam)
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PostPosted: Sun Jun 01, 2008 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sickle has gained my vote here, but on Revora I voted for Akula. For me, both are excelent.

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Sheridan
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PostPosted: Sun Jun 01, 2008 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ickus: Do you mean thise where the parts where offset?

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Vinifera7
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Joined: 26 Sep 2006
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PostPosted: Sun Jun 01, 2008 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Sickle has SICK normals!

It takes my vote.

The Akula and Kirov also look great.

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Blueguard
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Joined: 22 Aug 2007

PostPosted: Sun Jun 01, 2008 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

No offence, but The Kirov looks a huge penis and I've alway hated mechs. The sub has my vote.

Last edited by Blueguard on Tue Aug 26, 2008 1:46 pm; edited 1 time in total

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AprilWar
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PostPosted: Sun Jun 01, 2008 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree with other ppl. HVA info is needed. There are only 3 worthy voxels. Crying or Very sad

But the three needs HVA details.

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OmegaBolt
President


Joined: 21 Mar 2005
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PostPosted: Sun Jun 01, 2008 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

I voted Sickle here and Akula at Revora.

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raminator
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Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun Jun 01, 2008 7:46 pm    Post subject: Re: voxel comp voting Reply with quote  Mark this post and the followings unread

raminator wrote:

in the screens are not always turret offsets entered as submitted or barls from replaced units are still there
so please take this in mind


read the damn post...

if you´re talkin about shadow problem on the sickle you can see that it uses a section for the shadow...so it is a multisection voxel...
this only makes sense if it is animated...

the sub and the zep have animations too

the ra3med has wrong turret offset as i was too bussy too add the submitted code

the grizzlyII has a turret as a section...

i posted those screen coz the units appear this way in the game...and that´s how we´re judging...

i wont post here any 360°-shots coz stuff can look fuckin awesome in the viewer but suck ingame...so eat this or go rape some hampsters

it would not make any sense to release the voxels so everyone can judge them themself coz than we don´t need 3 judges and only need the community vote...and that would screw everything coz there enough idiots with no experience in voxelin...

go everyone and rape another hampster...but don´t forget to shave him #Tongue

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AprilWar
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PostPosted: Sun Jun 01, 2008 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

raminator wrote:


the ra3med has wrong turret offset as i was too bussy too add the submitted code

the grizzlyII has a turret as a section...


wth? lol Laughing

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NiGhtPiSH
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Joined: 19 Aug 2006
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PostPosted: Sun Jun 01, 2008 8:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Sickle is true pwnage even without any shadow beneath it. IMO the Kirov's Hammer and Sickle sign look awful, and this is it's only minus.

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MadHQ
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PostPosted: Sun Jun 01, 2008 8:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice vxl migy! Razz

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jun 01, 2008 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

raminator wrote:
raminator wrote:

in the screens are not always turret offsets entered as submitted or barls from replaced units are still there
so please take this in mind


read the damn post...

if you´re talkin about shadow problem on the sickle you can see that it uses a section for the shadow...so it is a multisection voxel...
this only makes sense if it is animated...


i can read the damn post and did it. But different sections in the voxel
doesn't mean a good animation nor if it is actually animated. It doesn't tells if the animation is smooth and round. The propeller could leave its centre while turning thus wobbling up/down or left/right,
or the walkanimation could be only 3 frames long what would be ugly.

And to make 10 screenshots showing the walking unit, cutting the unit out and make a gif is a 10min job. Wink
the same way i do my previews all the time: Razz

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MadHQ
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PostPosted: Sun Jun 01, 2008 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ya well I don't blame them for not taking time to properly code them and what not. Though I will agree that it would be nice to know how things are animated... But... It would take a wail to do extra work for a shot.

And you will have to remember, this public voting might not have to much effect on the final score... As most of the points come from the judges. Think of it almost like the USA presidential election... The people vote doesn't really count...

Quote:
Judging:

1 - Will be done by raminator, Rawlo, and Jeeves

2 - Will be out of 100 points, based on the following criteria:
a) Detail - Use and level therof.
b) Coloration - Good usage of colors.
c) Normals - Good use of normals.
d) Competence - The technical side, bounds, well refined shape, HVA, etc.
e) Theme - either for accuracy (basing on screenshots and conceptart) or creativity (basing on written information)
f) The Pie Factor - when all is said and done, if it actually looks good or not. Creativity, willing to use it, etc.

3 - An additional Pie Factor score will be awarded by public vote, based upon anyminous screenshots during the last week of judging. Any contestant to compromise his or her anyominity shall be inelligable for a Pie Factor score. (I.e; don't say "#3 is mine!," "Vote #6!" etc.)

4 - The entries are to be passed to the judges by ChielScape anonyminously, thus scores shall remain unbias.


As you can see by what I have highlighted out of the rules of this comp. this is just an additional score, For a few resins, 1) To show that the judges were not out of there mind when judging. 2) And it could change the result to help the judges come to winner if there was a dead lock on score...

And It stated that it will just be a screenshot nothing more.

Maybe instead of people bitching about some thing that has been noted some were, maybe you should try to read what has been posted.

Like what raminator said about the screen shots not being perfect.

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AprilWar
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Joined: 05 Sep 2007
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PostPosted: Sun Jun 01, 2008 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well. IMO Replies to this thread should be disabled in the beginning.

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Rattuskid
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PostPosted: Sun Jun 01, 2008 10:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

The kirov is a bit too bright, and imo even more cartoonish than the RA2 one. Not to mention the details like the hammer and sickle and face look rather wonky. With some touch ups, it could easily be the best, but until that time, it lags.

Also, yes, it DOES look constipated.

The Sickle looks excellent, and guessing at who the author is, it's good to see a 'thin' mech from him, but I think some of the body detailing looks rather poor compared to the legs. It'll be a very useful voxel, and a tight second, but not the first...

That honor goes to the kick-ass Akula. All hail the shark of the deep.

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DaFool
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Joined: 07 Nov 2006

PostPosted: Sun Jun 01, 2008 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

It will poop out a little kirov

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raminator
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PostPosted: Mon Jun 02, 2008 4:26 am    Post subject: Reply with quote  Mark this post and the followings unread

i got a message from PETA to tell you not to rape hampsters...
instead use some pineaples...

Mad ... you sound wise...what happend to you ^^

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AprilWar
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PostPosted: Mon Jun 02, 2008 5:04 am    Post subject: Reply with quote  Mark this post and the followings unread

No offense but the RA3Med will pwn all...

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Nyerguds
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PostPosted: Mon Jun 02, 2008 5:34 am    Post subject: Re: voxel comp voting Reply with quote  Mark this post and the followings unread

raminator wrote:

read the damn post...

if you´re talkin about shadow problem on the sickle you can see that it uses a section for the shadow...so it is a multisection voxel...
this only makes sense if it is animated...

That, or it was a SHP unit. I wasn't sure; don't know how strict the rules were on that, and looking at these awesome normals it made sense that maybe it was actually all pre-rendered #Tongue

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MadHQ
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PostPosted: Mon Jun 02, 2008 5:44 am    Post subject: Re: voxel comp voting Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
raminator wrote:

read the damn post...

if you´re talkin about shadow problem on the sickle you can see that it uses a section for the shadow...so it is a multisection voxel...
this only makes sense if it is animated...

That, or it was a SHP unit. I wasn't sure; don't know how strict the rules were on that, and looking at these awesome normals it made sense that maybe it was actually all pre-rendered #Tongue


... ... Must ... Stop.. myself...

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Jun 02, 2008 6:24 am    Post subject: Reply with quote  Mark this post and the followings unread

I Can tell which one is Mads and Mig Eaters just by looking at them. #Tongue

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partyzanPaulZy
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PostPosted: Mon Jun 02, 2008 10:22 am    Post subject:   Reply with quote  Mark this post and the followings unread

Quote:
the ra3med has wrong turret offset as i was too bussy too add the submitted code

No it hadn't wrong code. The code was OK, but that offset screwed this up.
I leave this competition (unless this text and release allow to continue).
1st I wanted to do some harder voxel then easy American tanks, I had only few free hours to do it, so I started to do this complicated tank on a rhino size. I created separated turret and barrel, but this turned bad because of offset issues. Then I merged them together. Because I hadn't time to resize it, I decided to create separated turret and barrel again and nudged the body (because it's small).
I know it wasn't big enough, but it was one of the most complicated voxels I have ever done (although not the largest).


I think Akula sub deserves to win this competition.

Modernized T-55 is The hammer.
BTW, why nobody tried to create RA3 IFV voxel? Maybe I had to chose this one...
...



screenshot.png
 Description:
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 Viewed:  14298 Time(s)

screenshot.png



Ra3med.zip
 Description:
This is what I sent as an enter (no edit)

Download
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 Filesize:  146.39 KB
 Downloaded:  202 Time(s)


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raminator
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PostPosted: Mon Jun 02, 2008 2:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

what i meant was, that it is displayed wrong in the screenshot, becouse i replaced the flaktrack with it...so it used the offset of this unit...

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Clarkson
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PostPosted: Mon Jun 02, 2008 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Partyzan, I'll marry you for that voxel. its sad that it dropped out though. because its quite epic shit.

Also, to be quite honest. This competition is bollocks. Why? Not to be rude to Rami, but this whole third category is unfair.(public voting) The Grizzly Tank, Battleship, and Hammer Tank came out looking like total shit because of wrong turret placements. The Grizzly seems to lack a turret, I can't find the Battleship's, and the Hammer Tank..well... yeah.

Through these screenshots its between the constipated Kirov, the Akula, the MiG and the Sickle. (Which doesn't even have a decent shadow. Yay for voxels!)

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raminator
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PostPosted: Mon Jun 02, 2008 3:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

and again i must say...read and don´t forget the hampsters...eh...pineapples

EDIT:
btw...the public voting was added last time because there were lots of unclefuuckers who complained about the judgement...

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Sheridan
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PostPosted: Mon Jun 02, 2008 3:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah I submited the wrong file for my grizzly.
I send only the singlesection and not the multisection voxel.
So the turret is now on the place where the tracks are.
By the way it was a bit to big for a grizzly....its about the size of the tankdestroyer or the Apoc

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raminator
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PostPosted: Mon Jun 02, 2008 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

and another one bites the dust...

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Biohazard
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PostPosted: Mon Jun 02, 2008 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol

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Steam Account : MAS93
Xfire: msbiohazard

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