Nice voxels. The spider and sub is the best.
Which one should I take?......... I take spider _________________ Please, read the signature rules of the forum. QUICK_EDIT
Is the sickle animated? how well is the hva anim?
Do the rotors on the kirov move?
Are the screw propellers animated on the AKula?
Are there any others animated?
These questions should be answered before i can give a fair vote. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Sun Jun 01, 2008 4:52 pm Post subject:
Sickle is the best. I was kinda dissapointed. There were only three realy great voxels. However, I think I know wich is Mig's He has a special style _________________ This is a signature QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sun Jun 01, 2008 5:03 pm Post subject:
I was going to genuinely vote for the Kirov. But the author fucked up the H&S(It's backwards!!), so. No. And it looks like its struggling to take a shit.
Akula FTW
BTW that RA3 Med is meant to be the Soviet Hammer Tank. The turret offset is really wrong though. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
No offence, but The Kirov looks a huge penis and I've alway hated mechs. The sub has my vote. Last edited by Blueguard on Tue Aug 26, 2008 1:46 pm; edited 1 time in total QUICK_EDIT
Posted: Sun Jun 01, 2008 7:46 pm Post subject:
Re: voxel comp voting
raminator wrote:
in the screens are not always turret offsets entered as submitted or barls from replaced units are still there
so please take this in mind
read the damn post...
if you´re talkin about shadow problem on the sickle you can see that it uses a section for the shadow...so it is a multisection voxel...
this only makes sense if it is animated...
the sub and the zep have animations too
the ra3med has wrong turret offset as i was too bussy too add the submitted code
the grizzlyII has a turret as a section...
i posted those screen coz the units appear this way in the game...and that´s how we´re judging...
i wont post here any 360°-shots coz stuff can look fuckin awesome in the viewer but suck ingame...so eat this or go rape some hampsters
it would not make any sense to release the voxels so everyone can judge them themself coz than we don´t need 3 judges and only need the community vote...and that would screw everything coz there enough idiots with no experience in voxelin...
go everyone and rape another hampster...but don´t forget to shave him _________________ just a simple logo by bricks @ raminator, on Flickr QUICK_EDIT
Joined: 19 Aug 2006 Location: Sofia, Bulgaria, Yellow Zone
Posted: Sun Jun 01, 2008 8:20 pm Post subject:
The Sickle is true pwnage even without any shadow beneath it. IMO the Kirov's Hammer and Sickle sign look awful, and this is it's only minus. _________________ The only true freedom is the one you have won. QUICK_EDIT
in the screens are not always turret offsets entered as submitted or barls from replaced units are still there
so please take this in mind
read the damn post...
if you´re talkin about shadow problem on the sickle you can see that it uses a section for the shadow...so it is a multisection voxel...
this only makes sense if it is animated...
i can read the damn post and did it. But different sections in the voxel
doesn't mean a good animation nor if it is actually animated. It doesn't tells if the animation is smooth and round. The propeller could leave its centre while turning thus wobbling up/down or left/right,
or the walkanimation could be only 3 frames long what would be ugly.
And to make 10 screenshots showing the walking unit, cutting the unit out and make a gif is a 10min job.
the same way i do my previews all the time: _________________ SHP Artist of Twisted Insurrection: Nod buildings
Ya well I don't blame them for not taking time to properly code them and what not. Though I will agree that it would be nice to know how things are animated... But... It would take a wail to do extra work for a shot.
And you will have to remember, this public voting might not have to much effect on the final score... As most of the points come from the judges. Think of it almost like the USA presidential election... The people vote doesn't really count...
Quote:
Judging:
1 - Will be done by raminator, Rawlo, and Jeeves
2 - Will be out of 100 points, based on the following criteria:
a) Detail - Use and level therof.
b) Coloration - Good usage of colors.
c) Normals - Good use of normals.
d) Competence - The technical side, bounds, well refined shape, HVA, etc.
e) Theme - either for accuracy (basing on screenshots and conceptart) or creativity (basing on written information)
f) The Pie Factor - when all is said and done, if it actually looks good or not. Creativity, willing to use it, etc.
3 - An additional Pie Factor score will be awarded by public vote, based upon anyminous screenshots during the last week of judging. Any contestant to compromise his or her anyominity shall be inelligable for a Pie Factor score. (I.e; don't say "#3 is mine!," "Vote #6!" etc.)
4 - The entries are to be passed to the judges by ChielScape anonyminously, thus scores shall remain unbias.
As you can see by what I have highlighted out of the rules of this comp. this is just an additional score, For a few resins, 1) To show that the judges were not out of there mind when judging. 2) And it could change the result to help the judges come to winner if there was a dead lock on score...
And It stated that it will just be a screenshot nothing more.
Maybe instead of people bitching about some thing that has been noted some were, maybe you should try to read what has been posted.
Like what raminator said about the screen shots not being perfect. QUICK_EDIT
The kirov is a bit too bright, and imo even more cartoonish than the RA2 one. Not to mention the details like the hammer and sickle and face look rather wonky. With some touch ups, it could easily be the best, but until that time, it lags.
Also, yes, it DOES look constipated.
The Sickle looks excellent, and guessing at who the author is, it's good to see a 'thin' mech from him, but I think some of the body detailing looks rather poor compared to the legs. It'll be a very useful voxel, and a tight second, but not the first...
That honor goes to the kick-ass Akula. All hail the shark of the deep. _________________
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Mon Jun 02, 2008 5:34 am Post subject:
Re: voxel comp voting
raminator wrote:
read the damn post...
if you´re talkin about shadow problem on the sickle you can see that it uses a section for the shadow...so it is a multisection voxel...
this only makes sense if it is animated...
That, or it was a SHP unit. I wasn't sure; don't know how strict the rules were on that, and looking at these awesome normals it made sense that maybe it was actually all pre-rendered _________________ QUICK_EDIT
Posted: Mon Jun 02, 2008 5:44 am Post subject:
Re: voxel comp voting
Nyerguds wrote:
raminator wrote:
read the damn post...
if you´re talkin about shadow problem on the sickle you can see that it uses a section for the shadow...so it is a multisection voxel...
this only makes sense if it is animated...
That, or it was a SHP unit. I wasn't sure; don't know how strict the rules were on that, and looking at these awesome normals it made sense that maybe it was actually all pre-rendered
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Mon Jun 02, 2008 10:22 am Post subject:
Quote:
the ra3med has wrong turret offset as i was too bussy too add the submitted code
No it hadn't wrong code. The code was OK, but that offset screwed this up.
I leave this competition (unless this text and release allow to continue).
1st I wanted to do some harder voxel then easy American tanks, I had only few free hours to do it, so I started to do this complicated tank on a rhino size. I created separated turret and barrel, but this turned bad because of offset issues. Then I merged them together. Because I hadn't time to resize it, I decided to create separated turret and barrel again and nudged the body (because it's small).
I know it wasn't big enough, but it was one of the most complicated voxels I have ever done (although not the largest).
I think Akula sub deserves to win this competition.
Modernized T-55 is The hammer.
BTW, why nobody tried to create RA3 IFV voxel? Maybe I had to chose this one...
...
Don't blame the others if you haven't checked your own (in)ability in the first case. Last edited by partyzanPaulZy on Thu Oct 16, 2008 1:39 am; edited 2 times in total QUICK_EDIT
what i meant was, that it is displayed wrong in the screenshot, becouse i replaced the flaktrack with it...so it used the offset of this unit... _________________ just a simple logo by bricks @ raminator, on Flickr QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Mon Jun 02, 2008 2:48 pm Post subject:
Partyzan, I'll marry you for that voxel. its sad that it dropped out though. because its quite epic shit.
Also, to be quite honest. This competition is bollocks. Why? Not to be rude to Rami, but this whole third category is unfair.(public voting) The Grizzly Tank, Battleship, and Hammer Tank came out looking like total shit because of wrong turret placements. The Grizzly seems to lack a turret, I can't find the Battleship's, and the Hammer Tank..well... yeah.
Through these screenshots its between the constipated Kirov, the Akula, the MiG and the Sickle. (Which doesn't even have a decent shadow. Yay for voxels!) _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
and again i must say...read and don´t forget the hampsters...eh...pineapples
EDIT:
btw...the public voting was added last time because there were lots of unclefuuckers who complained about the judgement... _________________ just a simple logo by bricks @ raminator, on Flickr QUICK_EDIT
Yeah I submited the wrong file for my grizzly.
I send only the singlesection and not the multisection voxel.
So the turret is now on the place where the tracks are.
By the way it was a bit to big for a grizzly....its about the size of the tankdestroyer or the Apoc _________________
Worksoft Studios
Lead designer and voxel artist. QUICK_EDIT
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