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Author Message
 Topic: Buildings gone
Comr4de

Replies: 6
Views: 101
It is different, it is a MP map converted to a SP map, with the same houses. You see I created a new one via FA2, with predefined houses. There was no report of missing houses, and when I check the b ...

PostPosted: Today, at 10:26 am
 Topic: Game Crash when custom helicopter built
FurryQueen

Replies: 12
Views: 162
Probably just bunk HVA files. That, or you're missing the weapon or the warhead.

PostPosted: Sun Aug 29, 2010 5:33 am
 Topic: Special Weapons Section
FlyingZ

Replies: 11
Views: 273
You can remove many many more tags from the rulesmd.ini. If they are missing, the game uses default values as described for the units and buildings. Sometimes the tags are set to the defaults and thus ...

PostPosted: Fri Aug 06, 2010 3:56 am
 Topic: Special Weapons Section
AlexB

Replies: 11
Views: 273
You can remove many many more tags from the rulesmd.ini. If they are missing, the game uses default values as described for the units and buildings. Sometimes the tags are set to the defaults and thus ...

PostPosted: Wed Aug 04, 2010 12:08 pm
 Topic: Mission timer problem
EricAnimeFreak

Replies: 4
Views: 132
Everytime i try and look at your map it tells me it is corrupt.... However from what i looked at, your trigger naming conventions look messy.

Whenever you use a mission timer expired event, the tri ...

PostPosted: Thu Jul 15, 2010 7:15 pm
 Topic: Buildings get cut off.
Cranium

Replies: 9
Views: 306
It just cuts off a pixel or 3 not that big of adeal
It is a big deal, because thats not normal. Usually it means your building isnt lined up correctly with the grid or your building is bigger than t ...

PostPosted: Sat Jul 03, 2010 2:55 am
 Topic: Buildings get cut off.
Saint-X

Replies: 9
Views: 306
  Buildings get cut off.
I added some new buildings to RA2, I replaced the Korean side for the allies, but some of teh buildings like barracks, refinery and tech center get cut off, only the top half shows, and then i cant se ...

PostPosted: Sat Jul 03, 2010 1:59 am
 Topic: Ares
MiniGunner

Replies: 45
Views: 705
it say : missing or invaild registry/ini entry

PostPosted: Thu Jul 01, 2010 2:22 am
 Topic: Using LaunchBase Mod Creator and other questions
iamn00b

Replies: 9
Views: 282
pasted that all in, said MISSING:Air Strike
Lolz...
How sad, but thanks Very Happy

for naming, use and edit CSF file, or if you use ares, simply name it with -> NOSTR:Air Strike

PostPosted: Mon Jun 28, 2010 5:53 am
 Topic: Power Plant Problem
EricAnimeFreak

Replies: 6
Views: 201
Next Time just post the code for the power plant. "I can sorta help you or someone else identify your first problem. The second problem, I don't have a clue."

[AAPOWR]
UIName=Nam ...

PostPosted: Fri Jun 25, 2010 3:24 am
 Topic: [Ares] Proper ThirdSide / YuriCountry Tutorial
Devastator!!

Replies: 20
Views: 955
Hey m7 thanks for tutorial. But I somewhat had a problem with "LoadScreenText.Color=". Doesn't seem to work for me... Every time i change the color to purple it keep showing the loadtext co ...

PostPosted: Mon Jun 21, 2010 6:25 pm
 Topic: Using LaunchBase Mod Creator and other questions
ram156

Replies: 9
Views: 282
pasted that all in, said MISSING:Air Strike
Lolz...
How sad, but thanks Very Happy

PostPosted: Sat Jun 19, 2010 2:47 pm
 Topic: Pre-Release Soviet Construction Yard
Dasfonia

Replies: 44
Views: 1103
Yeah I had to do a lot of re-lighting. You guys are also acting like I'm missing the animations I clearly said that there wasn't anything besides the base frames. I spent all this hard work and you ar ...

PostPosted: Sun Jun 06, 2010 8:52 pm
 Topic: Tips I concluded since five years ago
LH_Mouse

Replies: 20
Views: 648
To skyboy:
I'm unwilling to use Ares instead of NPatch before the final release.

1.No, that used to exist in RA95 but was missing since RA2.

To Allied General:
IsSimpleDeployer is useful, but ...

PostPosted: Thu Jun 03, 2010 11:51 pm
 Topic: Ares
Cranium

Replies: 44
Views: 839
"The only thing is, it requires the CD to be present"

Shouldnt require CD to be in the drive unless your missing files from your directory.

PostPosted: Tue Jun 01, 2010 6:59 pm
 Topic: Weird Internal Error
skyboy

Replies: 15
Views: 397
that makes them crash between 2 and 4 cells before the target, hitting the target with an invisible 1 damage weapon; a hack that makes you use the move cursor instead is better than missing a stationa ...

PostPosted: Sat May 29, 2010 10:21 pm
 Topic: For those who have used Ares and figured out new country's.
Renegade

Replies: 60
Views: 1287
Yes, ModNec. The flag-waving, gun-toting hillbilly of the C&C community.

As for our manual being supposedly too complicated, we're of course open to suggestions for improvement, but I have to p ...

PostPosted: Tue May 25, 2010 5:20 am
 Topic: For those who have used Ares and figured out new country's.
Cranium

Replies: 60
Views: 1287
I'm sorry if I'm starting to be a pain in the rear on this subject, but this is eating away at me sooooo bad it's driving me crazy.

So anyway, O.K. I have added all new buildings for the Venom Side ...

PostPosted: Mon May 24, 2010 3:11 am
 Topic: For those who have used Ares and figured out new country's.
Cranium

Replies: 60
Views: 1287
You're missing a war factory from the

But dosent the AI only need an MCV to get started? It could be something else I'm doing wrong, but I think the engine is failing to read new sides value, as i ...

PostPosted: Sun May 23, 2010 1:27 pm
 Topic: For those who have used Ares and figured out new country's.
High Templar X

Replies: 60
Views: 1287
You're missing a war factory from the [AI] section I think. That's what this leads me to believe anyway.

PostPosted: Sun May 23, 2010 4:14 am
 Topic: cameo wont apear on building ._.
wardeathfun

Replies: 18
Views: 493
  cameo wont apear on building ._.
I have tested a working cameo i made and it wont show either, causes ie to cancel building
Forum: Modding Central » Red Alert 2 Editing Forum

[CRANETOWER]
Normalized=yes
Remapable=yes
Foundation=2x2
Height=3
NewTheater=no;yes
DemandLoad=true
BuildUp=CANADIANCRANE
Cameo=MARVICON

i dont know what all you want or need, but here it i ...

PostPosted: Fri May 14, 2010 8:33 pm
 Topic: pallete tool
Comr4de

Replies: 14
Views: 387
The logo is part of the load screen, just as in YR itself.
Thanks, it works! Very Happy
A concept under here, I am not finished, There is something missing, I only have to find out what Very Happy

PostPosted: Tue May 11, 2010 10:08 am
 Topic: Spinng jumpjets..!?
EricAnimeFreak

Replies: 20
Views: 502
Would one of you post you code, I think its a missing tag or a tag that doesn't belong in the code.

PostPosted: Sun May 09, 2010 11:35 pm
 Topic: Final alert 2 stopped loading ra2 and yuri's revenge
wardeathfun

Replies: 13
Views: 741
I discovered what caused it.

It was the buildingtypes list. I had the values of

WP{=
WP}=
WP|=
W"=

etc. One of the keys there makes final alert just not work. There is many missing j ...

PostPosted: Thu May 06, 2010 6:21 am
 Topic: The Corrupted E3 map
Dasfonia

Replies: 16
Views: 562
  The Corrupted E3 map
I fixed this map back up to a workable (mostly) stage. BUT, there is ONE problem I need to get this to work. When I start it in the campaign it gives me a fatal error I have done this the same way wit ...

PostPosted: Fri Apr 30, 2010 1:45 am
 Topic: medic healing
SGTscoggs

Replies: 2
Views: 190
  medic healing
I'm working with burton247 to make a mod and I've created and it mostly works (with a bunch of default values till I get round to making the building and the art files are made) but the unit doesn't a ...

PostPosted: Thu Apr 29, 2010 4:55 pm
 Topic: Cluster not working on projectile ._. ~solved~
wardeathfun

Replies: 9
Views: 307
  Cluster not working on projectile ._. ~solved~
Only I would have problem with Beginner stuff xD please help
Forum: Modding Central » Red Alert 2 Editing Forum

[EPICMRG]
UIName=Name:EMGTK
Name=Epic Mirage Battlefortress
Prerequisite=GAWEAP,GATECH
Primary=MirageGun9X
DisguiseWhenStill=yes
Strength=2000
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes ...

PostPosted: Wed Apr 28, 2010 5:36 am
 Topic: Internal error from new unit
Nikademis Von Hisson

Replies: 10
Views: 265
tank
Noticed these lines are missing.....does it matter?

IsTilter=yes
TargetLaser=no
Accelerates=false
TooBigToFitUnderBridge=true




Also noticed under [GDITANK3] .............you have Turr ...

PostPosted: Thu Apr 08, 2010 3:09 am
 Topic: VenomRage IE
Cranium

Replies: 4
Views: 190
"Generic exception, for example, raised when you are missing the snowmd.ini median fix."

See if that helps, it's right from ModEnc, you guys should visit there more often

ModEnc? Wh ...

PostPosted: Tue Mar 30, 2010 4:36 pm
 Topic: VenomRage IE
001010011100101110

Replies: 4
Views: 190
"Generic exception, for example, raised when you are missing the snowmd.ini median fix."

See if that helps, it's right from ModEnc, you guys should visit there more often Wink

PostPosted: Tue Mar 30, 2010 4:12 pm
 Topic: VenomRage IE
Nikademis Von Hisson

Replies: 4
Views: 190
I looked at the error, but with no number I couldn't see if I had a match.

I have 2 suggestions:

1) check your ini coding, go down the list and make sure every thing is as it should be. I found ...

PostPosted: Tue Mar 30, 2010 7:58 am
 Topic: Air problems
Cranium

Replies: 33
Views: 680
Ohhhh, well you never said anything about the Civ Plane!!. Although it is the same plane as the PDPlane just recolored. But anyway I was only refering to Eric's post as he gave that code that wont wor ...

PostPosted: Sun Mar 28, 2010 8:42 pm
 Topic: Scene Demo
Eldrei

Replies: 22
Views: 606
Re: Scene Demo
The except says that its missing Theme.mix/Drok.wav... wtf, is that supposed to happen?
If it doesnt work, make sure you have the thememd.mix.
You can get the thememd.mix in the original Yuri's Rev ...

PostPosted: Sat Mar 27, 2010 7:49 am
 Topic: Oil derrick
Cranium

Replies: 4
Views: 274
Well, you know how voxels need 2 layers, this is kind of the same scenario. So when you deleted most of the pyramid, the rear parts are backs of facings which like to disappear when rendering. a way t ...

PostPosted: Fri Mar 26, 2010 7:38 pm
 Topic: Oil derrick
Nikademis Von Hisson

Replies: 4
Views: 274
  Oil derrick
I've been messing around with 3d max trying to make an oil derrick. the pic on the left is the start of my project and the one of the right is the rendered. u notice the back supports missing on the r ...

PostPosted: Fri Mar 26, 2010 7:19 pm
 Topic: Air problems
Cranium

Replies: 33
Views: 680
you didnt clone the pdplane code for the cargo and old para like I asked. Your still missing tags, like Ammo=100. Do that. and another thing is, why not just use the 2 existing paradrop specials for t ...

PostPosted: Fri Mar 26, 2010 6:37 pm
 Topic: Scene Demo
001010011100101110

Replies: 22
Views: 606
The except says that its missing Theme.mix/Drok.wav... wtf, is that supposed to happen?

PostPosted: Fri Mar 26, 2010 2:13 am
 Topic: Scene Demo
raminator

Replies: 22
Views: 606
hmmm...does not run on my eeepc...think itīs missing dx9 features on the intel gma 945

PostPosted: Thu Mar 25, 2010 7:46 pm
 Topic: XCC Directories
slye_fox

Replies: 5
Views: 170
Found the registrys, but the TS sound editor is missing still.

I'm trying to get the TS gate sounds.


<edit>
Never mind, after some searching, I was able to find them in the ,mix files.

PostPosted: Tue Mar 23, 2010 9:50 pm
 Topic: my Turret build makes YR crash
001010011100101110

Replies: 19
Views: 328
Hmm... interesting... if a warhead is missing a Versus then the game should crash when it is still loading the countries...

Oh wait.. he didn't list it under [Warheads]...

PostPosted: Sat Mar 20, 2010 9:17 pm
 Topic: 3DS Max to VXL
Nikademis Von Hisson

Replies: 2
Views: 180
  3DS Max to VXL
problem solved
Forum: Modding Central » Red Alert 2 Editing Forum

I am trying to convert 3d model to vxl I have

VXL III 1.39.82

and I read this topic

Please inform the location of the 3DS2VXL excutable. If you do not have it, download it from http\\get3ds2 ...

PostPosted: Thu Mar 18, 2010 3:24 am
 Topic: NPatch questions
Mig Eater

Replies: 53
Views: 1028
Action=PsychicDominator Is already being used by the Psychic Dominator & you haven't specified a Type=.

You're missing a lot of the code needed to make it work :/ Here try this code...

[Psyc ...

PostPosted: Sun Mar 14, 2010 5:05 am
 Topic: Psychic Amplifier
EricAnimeFreak

Replies: 17
Views: 598
I create my own Super-weapons without using Patch or making a mod Cranium. However their more like clones or modifications.

I'm gonna pull his code out and see what he did wrong.

[NAPSYA]
UINam ...

PostPosted: Mon Mar 08, 2010 1:05 am
 Topic: Terrain Expansion v2.02a
DaRTzO

Replies: 94
Views: 19937
Yes I'm aware of everything you are saying. Yet you quite clearly didn't read or take in post.

Ra2 is not freeware neither is yuris yet its being reverse engineered and olaf has released no cd mul ...

PostPosted: Thu Mar 04, 2010 10:55 am
 Topic: Whats the best voxel editor that youve use?
Nikademis Von Hisson

Replies: 6
Views: 300
Just get the newest version.

This one is missing a bunch of cur files

PostPosted: Tue Mar 02, 2010 9:11 pm
 Topic: Secret Buildings
Comr4de

Replies: 48
Views: 1017
The gate names are 'Missing: gagate_a' how do I change them. They dont appear in the cfg file.

PostPosted: Thu Feb 25, 2010 7:39 pm
 Topic: ParaDrop Superweapon problems
huhnu

Replies: 4
Views: 309
  ParaDrop Superweapon problems
need help getting this to work and another question
Forum: Modding Central » Red Alert 2 Editing Forum

okay, I've lurked this forum for a while now, this is my first post, so hi first of all.

okay down to my two questions, using NPatch(waiting for an "official" ares release) i made my own ...

PostPosted: Sat Jan 16, 2010 6:28 am
 Topic: It's terrible!! Help!!
LH_Mouse

Replies: 7
Views: 342
Ah... there isn't.

You say this file is missing, which leads to this bug??

But if I select red or purple, or other colors, there won't be anything wrong. Why???

I chose gold and orange and ma ...

PostPosted: Fri Jan 15, 2010 9:19 pm
 Topic: FA2 Problem
Ixith

Replies: 3
Views: 382
  FA2 Problem
so i just got around to installing FA2 onto my new computer here. After installing it, I of course go and run it but as soon as i opened a map i came across something that would be a big problem... Ev ...

PostPosted: Fri Jan 08, 2010 3:57 pm
 Topic: Modding
Cranium

Replies: 19
Views: 709
Other than missing a few key tags I think his problem may be him trying to load the plane while it's docked, which may be the cause of the IE but not sure. I'm pretty sure you have to undock it inorde ...

PostPosted: Mon Jan 04, 2010 12:53 am
 
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