Topics
Author
Replies
Views
Last Post
Announcements
SVN is being moved to Google.
Banshee
1
548
Tue Oct 27, 2009 9:47 am
Tony
1.4 Development topic
Discussion of development goes here, since it is not worth keep it private.
Banshee
22
2869
Wed Feb 04, 2009 2:08 am
Banshee
Topics
Mesh Optimization in testing stages.
Now we can export smaller models keeping most details.
Banshee
6
227
Wed Jun 09, 2010 3:45 am
Orac
Diffuse Textures Being Automatically Generated?
That's our current research.
Banshee
36
915
Sun Jun 06, 2010 3:24 am
Cranium
VXLSE III Shaders and ATI video cards.
I cannot test them on ATI cards.
Banshee
10
457
Wed Mar 10, 2010 7:12 pm
Banshee
New Feature: VXLSE III Auto Repair Assistant.
Using beta SVN builds of the program is now ridiculous.
Banshee
0
328
Wed Mar 10, 2010 5:33 am
Banshee
How do you create re-mappable textures?
AYBABTU
2
285
Sun Feb 28, 2010 4:14 am
Banshee
Voxel Section Editor III 1.4 Plans
After thinking about recoding it and make VXLSE IV, I've changed my plans...
Banshee
34
5125
Sat Jan 30, 2010 6:02 am
Cranium
Importing 3ds files at VXLSE III
It's possible, but it requires ViPr's 3ds2vxl!
Banshee
4
476
Fri Jan 29, 2010 10:32 pm
Banshee
Different sections don't cull
Rider
6
433
Wed Jan 20, 2010 5:33 pm
Banshee
Install Error
OS windows vista 32 bit
Sussex_Cichlids
4
698
Wed Jan 13, 2010 3:33 pm
Rider
A small comparison of different AN modes.
Dupl3xxx
3
485
Fri Dec 25, 2009 6:56 am
Banshee
Bounds and VXL-Size
Gravity
6
828
Mon Nov 02, 2009 1:21 pm
Gravity21m
Coming very soon: 3D Preview mesh effects!
Warning: 5mb picture included! [ Goto page: 1 , 2 ]
Banshee
91
5311
Thu Oct 29, 2009 11:50 am
Banshee
Voxel facing wrong way...
Grrr...
Bugsey827
2
773
Sat Jul 11, 2009 2:28 pm
Bugsey827
propeller problem
crevio
3
952
Wed Jun 17, 2009 7:48 pm
crevio
Over Sized stuff
crevio
3
899
Sun Jun 14, 2009 8:10 pm
Banshee
vxl 3D file
crevio
1
879
Thu Jun 11, 2009 4:50 am
Banshee
New Rendering Engine - Kirov up to 3699 FPS, you doubt?
Have you followed VXLSE III's SVN recently?
Banshee
24
2734
Thu May 21, 2009 4:25 am
Banshee
Cursor error
crevio
1
884
Wed May 20, 2009 5:30 pm
crevio
Unofficial VXLSE III 1.38.R.1.0
Roach's Version: New Shortcut keys added
Roaches
35
7447
Fri Mar 06, 2009 1:32 am
stucuk
A Question, about This Editor?
ArmageddonEvil
1
1119
Fri Feb 27, 2009 8:29 pm
Roaches
VXL File Format
shiny
12
3068
Thu Feb 12, 2009 3:21 pm
dbsboy
proper resize canvas / Downscaling vxl
how to?
mireazma
1
983
Wed Jan 14, 2009 4:38 pm
Banshee
crash - access violation
partially solved... *edited*
mireazma
3
1211
Mon Jan 12, 2009 7:49 am
mireazma
How to set the position of a voxel?
newbie q :D
mireazma
5
1306
Sat Jan 10, 2009 9:20 am
mireazma
Normals test
Gaffel
36
7530
Wed Dec 03, 2008 1:43 pm
MT
Problem with Voxel Section Editor III 1.37
Juggernaut
8
2109
Sun Sep 14, 2008 10:49 am
stucuk
HVA File format
shiny
8
2905
Sun Sep 14, 2008 10:46 am
stucuk
Voxel Section Editor III 1.38 released!
and I'll post a news about it soon.
Banshee
2
1781
Sat Aug 23, 2008 8:27 am
Q2kerS
Offsets
Sheridan
3
1589
Tue Aug 19, 2008 9:16 pm
Dny
You can now preview all sections together.
Banshee
10
2327
Tue Aug 19, 2008 4:01 pm
Dupl3xxx
.vxl to raw
export vxl files to raw voxel data
Jonas
7
2059
Tue Aug 19, 2008 2:09 pm
Jonas
SVN Repository name
Guest
1
1283
Fri Aug 08, 2008 12:54 pm
Guest
deployable unit qeustion
migel8520
2
1575
Fri Aug 01, 2008 1:52 pm
migel8520
Get it ingame
How do I get my voxels in RA2?
Sheridan
3
1869
Wed Jul 02, 2008 10:46 pm
MT
Voxel facing wrong way...
How do I fix it?
Apex
3
2028
Sun Apr 27, 2008 11:24 pm
Apex
How do I shrink a vxl?
Rico
20
5426
Sat Mar 15, 2008 7:26 pm
Radial
VSE III 1.38
Memory leak and cpu thief?
Dupl3xxx
6
2932
Sat Mar 15, 2008 6:39 pm
bug image
how do i download Voxels into vse 3
Mobboy13
15
4479
Fri Oct 12, 2007 1:04 pm
Banshee
VXLSE III 1.37 Changelog:
Estimated Release Time: Next days.
Banshee
8
3495
Sat Sep 08, 2007 2:36 pm
Banshee
There is a hope for the normals!
Computers can really find them if you give 'em a good hand!
Banshee
15
5570
Mon Jul 30, 2007 10:11 pm
Dupl3xxx
.vxl Decryption
*Creators please read*
TheMG
23
8424
Wed May 30, 2007 2:46 am
stucuk
Normals
Jeeves
3
2964
Fri Mar 30, 2007 9:58 am
Banshee
Galactica
Lightstorm
7
4027
Sat Mar 10, 2007 10:37 pm
Team Black
Jokes with Auto Normals 7.0. Show yours!
Normalizing with abnormal ranges results on funny aberrations...
Banshee
7
4813
Wed Feb 21, 2007 12:40 pm
Banshee
Smoothed Cubed Normalizer vs Westwood
Hard to detect the difference!
Banshee
15
6390
Fri Feb 16, 2007 7:53 pm
Banshee
Smoothed Cube Auto Normals v2 (Auto Normals 4.1)
Simply perfect.
Banshee
2
2769
Sat Feb 10, 2007 9:59 pm
Dupl3xxx
Voxel Section Editor III 1.3 ChangeList
Released on january 31st, 2007.
Banshee
5
3454
Wed Jan 31, 2007 5:36 pm
Banshee
How do i put a voxel/hva into Tsun.
/\/\77
3
2876
Sun Jan 07, 2007 3:56 am
Banshee
VXLSE III 2.0 Changelist.
Under construction with no release date.
Banshee
20
8622
Tue Nov 14, 2006 9:38 am
bobingabout
Trying to add orca propellors to a HMECH
removed legs, using old leg thingies as attachpoints for props
Skite
2
3151
Sat Nov 11, 2006 1:33 pm
Skite
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